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Thoughts on Running "Always on Time"
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<blockquote data-quote="ltclnlbrain" data-source="post: 5967699" data-attributes="member: 12882"><p>I pretty much winged it. I had read through the adventure completely two times preparing to run it, but I wasn't sure if we were actually going to play that day until the whole group arrived. I had a pretty good idea who each of the NPCs were and their motivations, but I still had to do a lot of flipping back and forth between pages of the PDF to get specific insights into their personalities and how they might react to PC actions. A helpful aid for ease of play would be to perhaps create flash cards for each of the significant NPCs. You could put their portraits on one side to show to the players, and put notes on their personality quirks, motivations, and goals on the other side.</p><p></p><p>We should be playing our next session on Sunday. I'll update this thread with how it went!</p></blockquote><p></p>
[QUOTE="ltclnlbrain, post: 5967699, member: 12882"] I pretty much winged it. I had read through the adventure completely two times preparing to run it, but I wasn't sure if we were actually going to play that day until the whole group arrived. I had a pretty good idea who each of the NPCs were and their motivations, but I still had to do a lot of flipping back and forth between pages of the PDF to get specific insights into their personalities and how they might react to PC actions. A helpful aid for ease of play would be to perhaps create flash cards for each of the significant NPCs. You could put their portraits on one side to show to the players, and put notes on their personality quirks, motivations, and goals on the other side. We should be playing our next session on Sunday. I'll update this thread with how it went! [/QUOTE]
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