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Thoughts on Running "Always on Time"
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<blockquote data-quote="ltclnlbrain" data-source="post: 5971293" data-attributes="member: 12882"><p>We had our second session this past Sunday. I recently purchased Paizo's Plot Twist cards, so I passed one out to each player before the session began. As the party was getting ready to board the train again, the party overheard rumors about the young woman found brutally murdered last night. The players immediately began suspecting Boone had something to do with it. Damata Griento approached Will Hawkins in an attempt to thank him for intervening during the night, but Will yelled at him and chased him off with anti-orc sentiments to try to preserve his cover as a grizzled soldier.</p><p></p><p>The group observed Cardiff Hengehill, Luc Jierre, and Ottavia Sacredotte boarding the train before it departed Cherag. Mariah managed to overhear a bit of the conversation between Cardiff and Malia. Will struck up a conversation with Bree, sharing war stories with her as he tried to tease out any information about her purpose on the train, but she played things close to the chest and he didn't get much from her besides that she was supposed to meet somebody who had stood her up. Stefan brought Verzubak some drinks from the first class cabin and revealed to the dwarf that he knew about the would-be assassin who had choked on the nut. Nervously, the dwarf told him that he was on the run from the Family, and that he was on the train hoping to win big at the casinos in Nalaam so that he could find a place to hide from outside of their reach. This seemed to satisfy Stefan's curiosity, so he let it drop at that, promising he wouldn't tell anybody. Mariah watched Luc and Ottavia, trying to learn about the sign language they communicate with, while Damata's son, Tarro, went up to everybody asking impertinent questions until his father could rein him in.</p><p></p><p>Upon entering the Malice Lands, Malia brought Mariah and Oliver to the train's roof along with the other guests interested in the safari. Mariah feigned ineptitude with the rifles, and Boone offered to help her "handle" the big guns. Mariah made a point to "accidentally" smack the tiefling with the kickback of her weapon. Otherwise, the short safari was relatively uneventful.</p><p></p><p>Upon reaching Orithea, the group split up again to pursue different leads. The group believed that the Grientos were clean, but they sent Stefan to keep an eye on them, just in case. Will followed Malia, Piotr followed Bree, Mariah followed Elanor, and Oliver followed Cardiff.</p><p></p><p>Will shadowed Malia to the Night Market, where he saw her meet with the witch and go to the inn. When they left the inn, he followed the witch back to her stall, wondering what sort of business the two had conducted. He played his Plot Twist card, "Save the Day," so that he would know exactly what to do in this situation. I had another customer approach the witch and ask her about her sending services. Armed with this information, Will waited until the witch closed her shop for the night, then ambushed her in an alley. He intimidated her into revealing the message she had sent, and thus found out about the attack on the train scheduled for the next morning.</p><p></p><p>Piotr followed Bree to the bar, then had his animal companion watch the entrance until she left while he tended to business nearby. He then picked up her trail again, following her to the docks and remaining hidden while Luc's carriage passed by. Seeing nobody following it, Bree met up with Luc and Ottavia at the lighthouse, where Piotr noted the many armed guards and the strange magical phenomena that occured while they were inside. At the moment, though, he still has no idea what was actually happening inside the building.</p><p></p><p>Mariah shadowed Elanor along the rooftops using her slippers of spider climbing. As this was the same method that Mister Mapple was using to keep an eye on the sorceress, I had him encounter her while Elanor was shopping for potions. Mariah drew her gun on Mister Mapple and demanded to know his business, but the man seemed completely unconcerned, sitting on the edge of the roof and dangling his feet over the edge. He guessed that Mariah was watching the same people he was, and said that she wouldn't shoot him because it would alert her mark. Bemused and frustrated, Mariah asked why he was interested in the pair. He said that the veiled woman had intrigued him, and that he thought she might be "a captive princess in need of rescue." Mapple turned the question back at Mariah, but she didn't answer him. When Elanor and Isobel were on the move again, Mapple gestured for Mariah to lead the way with a grin.</p><p></p><p>As Elanor returned to the enclave, Mister Mapple suddenly stepped out in front of them. Mariah watched the exchange between Mapple and Elanor, and as the sorceress threatened to call the guards, the man clambered up to the roofs and vanished again. Mariah tracked Elanor back to the hotel, then climbed up the wall to look into her room, only to find Mister Mapple already inside! Mapple grinned and waved at her, and Mariah once more demanded to know what he was up to. "Snooping," he replied, telling her that he had found drugs Elanor was using to keep her ward docile. Mariah told him Elanor was coming, and he leaped to the roof as the door opened, but the window was still open! Mariah froze, hiding just beneath the windowsill as Elanor looked outside. Frowning, she shut the window and drew the curtains.</p><p></p><p>Mariah climbed up to the roof, furious with Mapple. She said that if he wanted to rescue the woman, he had to be more careful. Mapple shrugged, saying that he was already beginning to come up with a plan. He asked if she wanted to be in on it with him, and she said yes, but that didn't make the two of them allies. Mapple simply nodded and said he'd be in touch, then jumped off the roof and vanished again.</p><p></p><p>Meanwhile, Oliver followed Cardiff to the fancy restaurant, bluffing his way inside and leaving before paying for his meal. Once Cardiff checked into the hotel, Oliver was set on breaking in and getting a look inside the man's briefcase. He went to the front desk clerk and pretended to be Cardiff's jilted lover, subtly using a charm person spell to convince the clerk to give him a key to Cardiff's room. He slipped inside and looked through Cardiff's coat, finding his Risuri identification and traveling papers. He then tried to use Sleight of Hand to get the key to the briefcase from Cardiff's person, but he botched the roll, and Cardiff woke up.</p><p></p><p>Oliver grabbed Cardiff and kissed him to muffle the man's cries as he grappled with him, managing to pin the man and tie him up in the bedsheets before knocking him out cold. Thanks to the charmed clerk, the hotel staff wrote off the whole thing as a heated lovers' quarrel. Oliver took Cardiff's magic amulet and the briefcase and made his way back to the main enclave's hotel.</p><p></p><p>While waiting for Oliver, Stefan and Mariah gambled with Verzubak in the hotel lobby. Mariah used her "Greed" Plot Twist card to make Verzubak risk a valuable possession, so I had him wager his lucky dice against Mariah's fake wedding ring. Verzubak won, but Mariah used detect magic to see the enchantment on his dice. She loudly accused him of cheating, and the dwarf blanched and ran. Mariah and Stefan gave chase, managing to catch the dwarf before he got away. They demanded he return the ring, but Stefan chose to play his "Something Lost" Plot Twist card so that the ring had gone missing. Mariah was furious and forced Verzubak to confess that the dice were magical. He told them that he had stolen them from members of the Family, and that they were the reason he was being hunted. He also explained their ability to manipulate the luck of those who owned them. In compensation for losing the ring, he promised to give Mariah the dice after he used them to win in Nalaam.</p><p></p><p>With everybody back at the hotel, Oliver opened Cardiff's briefcase revealing the extensive Danoran military secrets contained inside. Instantly, everybody began to panic at the huge revelation. Where did Cardiff get these? Who is he working for? What would happen if these didn't get to their destination? They understood that the documents' theft could be enough to start another war, and the situation would have to be handled delicately. Mariah used Linguistics to make a forgery of the documents, with Will and Stefan helping her. The forgery was not an exact copy, though. The fake would appear plausible upon inspection, but all the information would be wrong so that whoever got a hold of it would be misinformed. Oliver tracked down some scrolls of modify memory at the Night Market, then snuck back into Cardiff's quarters and used the scrolls to erase any memory of his previous altercation. He returned the amulet and the briefcase, now containing the forged documents.</p><p></p><p>In the morning, news of another woman's murder spread among the train passengers. Again, the party suspected Boone, but since nobody had been watching him the night before, they still had no proof. Because of Will's actions, they knew that the train was going to be attacked soon. They didn't know if any of the other passengers were in on the attack, so they wanted to keep eyes on everybody. When the safari began, Will and Stefan went up on the roof as well, to watch Bree and Boone.</p><p></p><p>At 9:00 am, the train hit the brakes, and the Screaming Malice arose from the swamp. Mariah was able to make a high enough Knowledge check to know that the creature's heads could split into smaller creatures, so when the monster began to smash its heads into the train, they knew what was happening. Mariah feigned terror as she fled back to her quarters while everybody else began racing towards the front of the train. Will saw Bree and Boone exchange a look and yelled at them to help, but Bree told him she'd make sure the other passengers were safe as she climbed down into the train proper as well.</p><p></p><p>Piotr cast an entangle spell from long range to slow the Malice down a bit, so it only got one batch of spawn in the train before Oliver and Mariah distracted it with a sound burst spell and gun shots from the window of the first class suite. As Oliver "kited" the monster back towards the rest of the group, Will entered Car 10 to deal with the spawn who were killing the passengers. Six passengers had been killed already, but Will's presence distracted the spawn so that no more innocents could be slain.</p><p>Stefan, augmented by his alchemist's elixirs, raced past the Malice to deal with the bandits. He knew that their target was Car 6, so he lay in wait there as the bandits dealt with the train guards. </p><p></p><p>As the Malice got within range of Oliver, he leapt off the roof, swinging through a window and into the train car. The monster smashed a second head to create a batch of spawn to menace him. Piotr wild shaped into an earth elemental and burrowed into the mucky ground, coming up beneath the monster to pummel it with his slam attacks. Meanwhile, Cardiff and the guards began opening fire, adding their shots to those from Mariah. The monster tried to get at Piotr, but he was too close for it to hit him effectively, and the added natural armor helped keep it from doing harm to him.</p><p></p><p>The bandits rode up to Car 6, but as they were preparing to board, Stefan hit the leader with a sneak attack from a vial of alchemist's fire, setting him alight. His horse bucked and threw him to the ground, and as he tried to put the flames out, the other bandits opened fire on Stefan. He dodged their bullets and went into the car, conjuring a globe of darkness around him. The bullets continued to miss him as he drew his own pistol and finished off the bandit leader. Some of the other bandits tried to board the train, but Mister Mapple made his appearance here, bringing down the bandits with his powerful fists.</p><p></p><p>As the bandits fell, the Malice had taken enough damage to cause it to retreat. Everybody regrouped as the train guards made sure the threat had passed and the train eventually got moving again. The total casualty count was six dead passengers and four dead guards--though it would have been much worse if the party had not intervened.</p><p></p><p>We ended the session there. Everybody was raving about how awesome the encounter was. All the characters had a chance to do something fun and have their spotlight. The players still haven't figured out what all of the NPCs' motivations are, and each new discovery seems to raise even more questions. Once more, they can't wait until the next session!</p><p></p><p>The Malice encounter was a lot of fun, but complicated to run. Since the distances involved wouldn't fit on a regular battlemap, I used a sheet of paper to track the distance each PC was from the monster. This worked fine until Will and Stefan wanted to move past the monster to get to other encounter areas, at which point I had forgotten exactly which car the monster was at. To make things easier next time, I'd probably use index cards, each one representing a car of the train, and place minis on those to keep track of everybody's location. The monster's abilities seemed a bit weird, as well, which I think is a carry-over from its initial 4th edition write-up. The text says the body gets a move action and each head gets a standard action, but what if the monster wants to double move? I ruled that if it double moves, it only gets one attack, so that the creature could still get some attacks in while Oliver was kiting it. Other than that, the session was a blast once again.</p></blockquote><p></p>
[QUOTE="ltclnlbrain, post: 5971293, member: 12882"] We had our second session this past Sunday. I recently purchased Paizo's Plot Twist cards, so I passed one out to each player before the session began. As the party was getting ready to board the train again, the party overheard rumors about the young woman found brutally murdered last night. The players immediately began suspecting Boone had something to do with it. Damata Griento approached Will Hawkins in an attempt to thank him for intervening during the night, but Will yelled at him and chased him off with anti-orc sentiments to try to preserve his cover as a grizzled soldier. The group observed Cardiff Hengehill, Luc Jierre, and Ottavia Sacredotte boarding the train before it departed Cherag. Mariah managed to overhear a bit of the conversation between Cardiff and Malia. Will struck up a conversation with Bree, sharing war stories with her as he tried to tease out any information about her purpose on the train, but she played things close to the chest and he didn't get much from her besides that she was supposed to meet somebody who had stood her up. Stefan brought Verzubak some drinks from the first class cabin and revealed to the dwarf that he knew about the would-be assassin who had choked on the nut. Nervously, the dwarf told him that he was on the run from the Family, and that he was on the train hoping to win big at the casinos in Nalaam so that he could find a place to hide from outside of their reach. This seemed to satisfy Stefan's curiosity, so he let it drop at that, promising he wouldn't tell anybody. Mariah watched Luc and Ottavia, trying to learn about the sign language they communicate with, while Damata's son, Tarro, went up to everybody asking impertinent questions until his father could rein him in. Upon entering the Malice Lands, Malia brought Mariah and Oliver to the train's roof along with the other guests interested in the safari. Mariah feigned ineptitude with the rifles, and Boone offered to help her "handle" the big guns. Mariah made a point to "accidentally" smack the tiefling with the kickback of her weapon. Otherwise, the short safari was relatively uneventful. Upon reaching Orithea, the group split up again to pursue different leads. The group believed that the Grientos were clean, but they sent Stefan to keep an eye on them, just in case. Will followed Malia, Piotr followed Bree, Mariah followed Elanor, and Oliver followed Cardiff. Will shadowed Malia to the Night Market, where he saw her meet with the witch and go to the inn. When they left the inn, he followed the witch back to her stall, wondering what sort of business the two had conducted. He played his Plot Twist card, "Save the Day," so that he would know exactly what to do in this situation. I had another customer approach the witch and ask her about her sending services. Armed with this information, Will waited until the witch closed her shop for the night, then ambushed her in an alley. He intimidated her into revealing the message she had sent, and thus found out about the attack on the train scheduled for the next morning. Piotr followed Bree to the bar, then had his animal companion watch the entrance until she left while he tended to business nearby. He then picked up her trail again, following her to the docks and remaining hidden while Luc's carriage passed by. Seeing nobody following it, Bree met up with Luc and Ottavia at the lighthouse, where Piotr noted the many armed guards and the strange magical phenomena that occured while they were inside. At the moment, though, he still has no idea what was actually happening inside the building. Mariah shadowed Elanor along the rooftops using her slippers of spider climbing. As this was the same method that Mister Mapple was using to keep an eye on the sorceress, I had him encounter her while Elanor was shopping for potions. Mariah drew her gun on Mister Mapple and demanded to know his business, but the man seemed completely unconcerned, sitting on the edge of the roof and dangling his feet over the edge. He guessed that Mariah was watching the same people he was, and said that she wouldn't shoot him because it would alert her mark. Bemused and frustrated, Mariah asked why he was interested in the pair. He said that the veiled woman had intrigued him, and that he thought she might be "a captive princess in need of rescue." Mapple turned the question back at Mariah, but she didn't answer him. When Elanor and Isobel were on the move again, Mapple gestured for Mariah to lead the way with a grin. As Elanor returned to the enclave, Mister Mapple suddenly stepped out in front of them. Mariah watched the exchange between Mapple and Elanor, and as the sorceress threatened to call the guards, the man clambered up to the roofs and vanished again. Mariah tracked Elanor back to the hotel, then climbed up the wall to look into her room, only to find Mister Mapple already inside! Mapple grinned and waved at her, and Mariah once more demanded to know what he was up to. "Snooping," he replied, telling her that he had found drugs Elanor was using to keep her ward docile. Mariah told him Elanor was coming, and he leaped to the roof as the door opened, but the window was still open! Mariah froze, hiding just beneath the windowsill as Elanor looked outside. Frowning, she shut the window and drew the curtains. Mariah climbed up to the roof, furious with Mapple. She said that if he wanted to rescue the woman, he had to be more careful. Mapple shrugged, saying that he was already beginning to come up with a plan. He asked if she wanted to be in on it with him, and she said yes, but that didn't make the two of them allies. Mapple simply nodded and said he'd be in touch, then jumped off the roof and vanished again. Meanwhile, Oliver followed Cardiff to the fancy restaurant, bluffing his way inside and leaving before paying for his meal. Once Cardiff checked into the hotel, Oliver was set on breaking in and getting a look inside the man's briefcase. He went to the front desk clerk and pretended to be Cardiff's jilted lover, subtly using a charm person spell to convince the clerk to give him a key to Cardiff's room. He slipped inside and looked through Cardiff's coat, finding his Risuri identification and traveling papers. He then tried to use Sleight of Hand to get the key to the briefcase from Cardiff's person, but he botched the roll, and Cardiff woke up. Oliver grabbed Cardiff and kissed him to muffle the man's cries as he grappled with him, managing to pin the man and tie him up in the bedsheets before knocking him out cold. Thanks to the charmed clerk, the hotel staff wrote off the whole thing as a heated lovers' quarrel. Oliver took Cardiff's magic amulet and the briefcase and made his way back to the main enclave's hotel. While waiting for Oliver, Stefan and Mariah gambled with Verzubak in the hotel lobby. Mariah used her "Greed" Plot Twist card to make Verzubak risk a valuable possession, so I had him wager his lucky dice against Mariah's fake wedding ring. Verzubak won, but Mariah used detect magic to see the enchantment on his dice. She loudly accused him of cheating, and the dwarf blanched and ran. Mariah and Stefan gave chase, managing to catch the dwarf before he got away. They demanded he return the ring, but Stefan chose to play his "Something Lost" Plot Twist card so that the ring had gone missing. Mariah was furious and forced Verzubak to confess that the dice were magical. He told them that he had stolen them from members of the Family, and that they were the reason he was being hunted. He also explained their ability to manipulate the luck of those who owned them. In compensation for losing the ring, he promised to give Mariah the dice after he used them to win in Nalaam. With everybody back at the hotel, Oliver opened Cardiff's briefcase revealing the extensive Danoran military secrets contained inside. Instantly, everybody began to panic at the huge revelation. Where did Cardiff get these? Who is he working for? What would happen if these didn't get to their destination? They understood that the documents' theft could be enough to start another war, and the situation would have to be handled delicately. Mariah used Linguistics to make a forgery of the documents, with Will and Stefan helping her. The forgery was not an exact copy, though. The fake would appear plausible upon inspection, but all the information would be wrong so that whoever got a hold of it would be misinformed. Oliver tracked down some scrolls of modify memory at the Night Market, then snuck back into Cardiff's quarters and used the scrolls to erase any memory of his previous altercation. He returned the amulet and the briefcase, now containing the forged documents. In the morning, news of another woman's murder spread among the train passengers. Again, the party suspected Boone, but since nobody had been watching him the night before, they still had no proof. Because of Will's actions, they knew that the train was going to be attacked soon. They didn't know if any of the other passengers were in on the attack, so they wanted to keep eyes on everybody. When the safari began, Will and Stefan went up on the roof as well, to watch Bree and Boone. At 9:00 am, the train hit the brakes, and the Screaming Malice arose from the swamp. Mariah was able to make a high enough Knowledge check to know that the creature's heads could split into smaller creatures, so when the monster began to smash its heads into the train, they knew what was happening. Mariah feigned terror as she fled back to her quarters while everybody else began racing towards the front of the train. Will saw Bree and Boone exchange a look and yelled at them to help, but Bree told him she'd make sure the other passengers were safe as she climbed down into the train proper as well. Piotr cast an entangle spell from long range to slow the Malice down a bit, so it only got one batch of spawn in the train before Oliver and Mariah distracted it with a sound burst spell and gun shots from the window of the first class suite. As Oliver "kited" the monster back towards the rest of the group, Will entered Car 10 to deal with the spawn who were killing the passengers. Six passengers had been killed already, but Will's presence distracted the spawn so that no more innocents could be slain. Stefan, augmented by his alchemist's elixirs, raced past the Malice to deal with the bandits. He knew that their target was Car 6, so he lay in wait there as the bandits dealt with the train guards. As the Malice got within range of Oliver, he leapt off the roof, swinging through a window and into the train car. The monster smashed a second head to create a batch of spawn to menace him. Piotr wild shaped into an earth elemental and burrowed into the mucky ground, coming up beneath the monster to pummel it with his slam attacks. Meanwhile, Cardiff and the guards began opening fire, adding their shots to those from Mariah. The monster tried to get at Piotr, but he was too close for it to hit him effectively, and the added natural armor helped keep it from doing harm to him. The bandits rode up to Car 6, but as they were preparing to board, Stefan hit the leader with a sneak attack from a vial of alchemist's fire, setting him alight. His horse bucked and threw him to the ground, and as he tried to put the flames out, the other bandits opened fire on Stefan. He dodged their bullets and went into the car, conjuring a globe of darkness around him. The bullets continued to miss him as he drew his own pistol and finished off the bandit leader. Some of the other bandits tried to board the train, but Mister Mapple made his appearance here, bringing down the bandits with his powerful fists. As the bandits fell, the Malice had taken enough damage to cause it to retreat. Everybody regrouped as the train guards made sure the threat had passed and the train eventually got moving again. The total casualty count was six dead passengers and four dead guards--though it would have been much worse if the party had not intervened. We ended the session there. Everybody was raving about how awesome the encounter was. All the characters had a chance to do something fun and have their spotlight. The players still haven't figured out what all of the NPCs' motivations are, and each new discovery seems to raise even more questions. Once more, they can't wait until the next session! The Malice encounter was a lot of fun, but complicated to run. Since the distances involved wouldn't fit on a regular battlemap, I used a sheet of paper to track the distance each PC was from the monster. This worked fine until Will and Stefan wanted to move past the monster to get to other encounter areas, at which point I had forgotten exactly which car the monster was at. To make things easier next time, I'd probably use index cards, each one representing a car of the train, and place minis on those to keep track of everybody's location. The monster's abilities seemed a bit weird, as well, which I think is a carry-over from its initial 4th edition write-up. The text says the body gets a move action and each head gets a standard action, but what if the monster wants to double move? I ruled that if it double moves, it only gets one attack, so that the creature could still get some attacks in while Oliver was kiting it. Other than that, the session was a blast once again. [/QUOTE]
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