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Thoughts on running Death House
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<blockquote data-quote="Rils" data-source="post: 6845901" data-attributes="member: 78768"><p>Question for ya'll - In prepping for the dungeon, it seems weird to me that the Dursts are just hiding in a hole behind the walls in their bedroom, sitting there waiting for adventurers who just happen to come along. I'm toying with the idea of making them intelligent undead for the players to interact with - a) because it's more interactive and b) as a means to deliver some exposition on the background of the adventure (because otherwise there is very little means of giving the players any backstory, as it's written).</p><p></p><p>So I'm trying to decide whether the adventurers find the ghastly pair sitting in their parlor, playing cards or something, and the PCs can have a nice conversation before the Dursts attack. Alternatively, it could be more of a surprise situation - maybe the two are lying on their bed, appearing to be two mummified people locked in an embrace of death, until the PCs lean over to investigate and they open their glowing eyes to hiss "it appears we have guests, my dear..."</p><p></p><p>As a side note, this could also be an opportunity to explore the relational rift caused by Gustav's infidelity - that could be a component of the conversation, and again, serve as a means of backstory delivery.</p><p></p><p>Any other ideas on how to play this up? What are your plans to introduce the Dursts?</p></blockquote><p></p>
[QUOTE="Rils, post: 6845901, member: 78768"] Question for ya'll - In prepping for the dungeon, it seems weird to me that the Dursts are just hiding in a hole behind the walls in their bedroom, sitting there waiting for adventurers who just happen to come along. I'm toying with the idea of making them intelligent undead for the players to interact with - a) because it's more interactive and b) as a means to deliver some exposition on the background of the adventure (because otherwise there is very little means of giving the players any backstory, as it's written). So I'm trying to decide whether the adventurers find the ghastly pair sitting in their parlor, playing cards or something, and the PCs can have a nice conversation before the Dursts attack. Alternatively, it could be more of a surprise situation - maybe the two are lying on their bed, appearing to be two mummified people locked in an embrace of death, until the PCs lean over to investigate and they open their glowing eyes to hiss "it appears we have guests, my dear..." As a side note, this could also be an opportunity to explore the relational rift caused by Gustav's infidelity - that could be a component of the conversation, and again, serve as a means of backstory delivery. Any other ideas on how to play this up? What are your plans to introduce the Dursts? [/QUOTE]
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