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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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<blockquote data-quote="Retreater" data-source="post: 9007899" data-attributes="member: 42040"><p>Longtime fan of Necromancer/Frog God Games (and Rappan Athuk) here. I spent a lot of time on their boards (probably before I came over here). They published my first adventure, which I submitted through a fan open-submission call on their board. Talking to Bill Webb (who was editing my book) over the phone is how I first learned how to pronounce the dungeon's name correctly.</p><p>I had the first three softcover volumes for 3.0, got the 3.5 Rappan Athuk Reloaded (RARE), but never actually tried to run it until I got the 5e volume.</p><p>I'm lucky that my wife loves RPGs (and for other reasons I won't get into here lol). If she could, she would play almost daily. She will try different systems, play solo adventures, listen to all the news I blabber about, watch 2 hour streams about the state of the industry with me, etc. </p><p>And she loves dungeons - nasty traps, dangerous monster fights, etc. During COVID I ran her and her brother through a good chunk of Barrowmaze, which I converted entirely onto Roll20. (Every original monster was statted, tokens created, the massive dungeon lined up on the grid and set up with fog of war.)</p><p>We got through about 1/3rd of Barrowmaze before we had to stop due to life getting kinda hectic, but we had a blast with it. I did gold for XP, and the party was doing great about levelling up and seeming "badass" (which is my wife's main goal in playing RPGs.)</p><p>With Rappan Athuk, I ran it solo for her. Of course we could play it in person. She had a few characters (probably a fighter and rogue) and I played two casters (a healbot cleric and a blaster) as NPCs. </p><p>She had a great time. It wasn't tied to a real world, and retreating to "town" for supplies and healing was handled off screen. It was a little more like playing a Dungeoncrawling Board Game like Descent more than a typical RPG session. We got to the illusory ambush by Scramge the Raksasha before we hit a TPK. That ended the game. She'd probably go back to it, but we're honestly playing enough games with other groups (in person and online) that we don't have time for solo adventures.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9007899, member: 42040"] Longtime fan of Necromancer/Frog God Games (and Rappan Athuk) here. I spent a lot of time on their boards (probably before I came over here). They published my first adventure, which I submitted through a fan open-submission call on their board. Talking to Bill Webb (who was editing my book) over the phone is how I first learned how to pronounce the dungeon's name correctly. I had the first three softcover volumes for 3.0, got the 3.5 Rappan Athuk Reloaded (RARE), but never actually tried to run it until I got the 5e volume. I'm lucky that my wife loves RPGs (and for other reasons I won't get into here lol). If she could, she would play almost daily. She will try different systems, play solo adventures, listen to all the news I blabber about, watch 2 hour streams about the state of the industry with me, etc. And she loves dungeons - nasty traps, dangerous monster fights, etc. During COVID I ran her and her brother through a good chunk of Barrowmaze, which I converted entirely onto Roll20. (Every original monster was statted, tokens created, the massive dungeon lined up on the grid and set up with fog of war.) We got through about 1/3rd of Barrowmaze before we had to stop due to life getting kinda hectic, but we had a blast with it. I did gold for XP, and the party was doing great about levelling up and seeming "badass" (which is my wife's main goal in playing RPGs.) With Rappan Athuk, I ran it solo for her. Of course we could play it in person. She had a few characters (probably a fighter and rogue) and I played two casters (a healbot cleric and a blaster) as NPCs. She had a great time. It wasn't tied to a real world, and retreating to "town" for supplies and healing was handled off screen. It was a little more like playing a Dungeoncrawling Board Game like Descent more than a typical RPG session. We got to the illusory ambush by Scramge the Raksasha before we hit a TPK. That ended the game. She'd probably go back to it, but we're honestly playing enough games with other groups (in person and online) that we don't have time for solo adventures. [/QUOTE]
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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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