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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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<blockquote data-quote="pogre" data-source="post: 9008139" data-attributes="member: 6588"><p>Congrats on making it through Rappan Athuk with your group! </p><p></p><p>I think you hit right on the head about setting the dungeon into a greater environment the PCs can interact with and escape to from time to time.</p><p></p><p>I have run several megadungeons and the best results happened when there were connections and goals mixed in locations and events above and below.</p><p></p><p>Currently I am running a very big dungeon, not quite mega, for a group of folks with Dungeon Crawl Classics. I figured the combinations of whacky rules and goofiness would make a pure dungeon delve doable. It was a mistake. I should have established a greater world setting around it and crafted more missions and motivations for the PCs. After three months we're almost done and I am looking forward to moving on to something else.</p></blockquote><p></p>
[QUOTE="pogre, post: 9008139, member: 6588"] Congrats on making it through Rappan Athuk with your group! I think you hit right on the head about setting the dungeon into a greater environment the PCs can interact with and escape to from time to time. I have run several megadungeons and the best results happened when there were connections and goals mixed in locations and events above and below. Currently I am running a very big dungeon, not quite mega, for a group of folks with Dungeon Crawl Classics. I figured the combinations of whacky rules and goofiness would make a pure dungeon delve doable. It was a mistake. I should have established a greater world setting around it and crafted more missions and motivations for the PCs. After three months we're almost done and I am looking forward to moving on to something else. [/QUOTE]
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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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