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Thoughts On The Meh 5E Adventures.
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<blockquote data-quote="Blue" data-source="post: 9329472" data-attributes="member: 20564"><p>I'm amazed every time I hear praise for Curse of Strahd. It was hands down my worst experience among the Hardcover Adventures, and with a DM who had done others well.</p><p></p><p>I'm just fine with a non-level specific sandbox. But when (a) the party is given specific items to find from the card reading, (b) not given really any other direction except "everything sucks" so you don't want to go places you don't have to, and (c) to preserve the horror not allow the characters information when the expected level suddenly spikes, and all we got was lots of characters deaths and a party that was to cautious to go anywhere without literal sessions of trying to convince people.</p><p></p><p>As it was run for us, it failed the minimum for a non-level-specific sandbox.</p><p></p><p>Add in things like absolutely no way to afford better armors and the other things that created imbalance between the classes. You could end up being nerfed for the entire campaign by choices made during character creation.</p><p></p><p>I've only played about a quarter of the hardcovers, so I can't say CoS was the worst of them all. But of the ones I did play it claimed that title by a wide margin because of horrible design.</p></blockquote><p></p>
[QUOTE="Blue, post: 9329472, member: 20564"] I'm amazed every time I hear praise for Curse of Strahd. It was hands down my worst experience among the Hardcover Adventures, and with a DM who had done others well. I'm just fine with a non-level specific sandbox. But when (a) the party is given specific items to find from the card reading, (b) not given really any other direction except "everything sucks" so you don't want to go places you don't have to, and (c) to preserve the horror not allow the characters information when the expected level suddenly spikes, and all we got was lots of characters deaths and a party that was to cautious to go anywhere without literal sessions of trying to convince people. As it was run for us, it failed the minimum for a non-level-specific sandbox. Add in things like absolutely no way to afford better armors and the other things that created imbalance between the classes. You could end up being nerfed for the entire campaign by choices made during character creation. I've only played about a quarter of the hardcovers, so I can't say CoS was the worst of them all. But of the ones I did play it claimed that title by a wide margin because of horrible design. [/QUOTE]
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