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<blockquote data-quote="El Jefe" data-source="post: 2470561" data-attributes="member: 19990"><p><strong>[PLAIN](Adventure) Slaying the Dreamer [Judge: Uriel][/PLAIN]</strong></p><p></p><p>This was a setting that could be almost anywhere, as the PCs were teleported to a distant land, and saw relatively few landmarks once there.</p><p></p><ul> <li data-xf-list-type="ul">A wizard named Janos lives in Ushad. His house contains an underground room that with a door on the north wall that leads to a hallway, then to an iron-clad door, then up some stairs to a small room at the surface, with an unlocked iron-clad door leading to the outside. This door is usually wizard locked.</li> <li data-xf-list-type="ul">Mirrek, the enemy of the wizard of Ushad named Janos, lives a mere 15 minute walk through some woods away from him.</li> <li data-xf-list-type="ul">Mirrek lives in a a grand mansion. It is lit by two continual flames by the front door, a heavy oak door with arcane carvings. There are at least 2 windows in the front of the house.</li> <li data-xf-list-type="ul">Mirrek’s house has a room with 6 beds in the southeast corner with a window, a kitchen in the southwest corner with a window, and a smithy in the northwest corner with a window.</li> <li data-xf-list-type="ul">There are several tree stumps in the clearing around Mirrek’s house.</li> <li data-xf-list-type="ul">The entrance room of Mirrek’s home holds a magnificent three-tiered fountain. A passage to the right leads to a guard station.</li> <li data-xf-list-type="ul">Moving down the west hall from the entrance room of Mirrek’s house, one encounters a living room, a guest room, then slave quarters.</li> <li data-xf-list-type="ul">One door in the west hallway of Mirrek’s home is flanked by statues of two winged monsters.</li> <li data-xf-list-type="ul">Beyond the slave quarters in Mirrek’s home is a wood storage room. A door in this room leads outside.</li> <li data-xf-list-type="ul">Behind the door flanked by two winged statues in Mirrek’s house lies a 25-foot long hall that ends in a "T". The right hand part of the "T" runs another 15 feet before ending at a door which leads to a 20 by 35-foot library/alchemy room.</li> <li data-xf-list-type="ul">The left hand part of the "T" at the end of the hall behind the door flanked by two winged statues in Mirrek’s house leads to a luxurious bedroom.</li> <li data-xf-list-type="ul">In Mirrek’s house, beyond the slave quarters lies the kitchen, the smithy, and the guard quarters.</li> </ul></blockquote><p></p>
[QUOTE="El Jefe, post: 2470561, member: 19990"] [b][PLAIN](Adventure) Slaying the Dreamer [Judge: Uriel][/PLAIN][/b] This was a setting that could be almost anywhere, as the PCs were teleported to a distant land, and saw relatively few landmarks once there. [list] [*]A wizard named Janos lives in Ushad. His house contains an underground room that with a door on the north wall that leads to a hallway, then to an iron-clad door, then up some stairs to a small room at the surface, with an unlocked iron-clad door leading to the outside. This door is usually wizard locked. [*]Mirrek, the enemy of the wizard of Ushad named Janos, lives a mere 15 minute walk through some woods away from him. [*]Mirrek lives in a a grand mansion. It is lit by two continual flames by the front door, a heavy oak door with arcane carvings. There are at least 2 windows in the front of the house. [*]Mirrek’s house has a room with 6 beds in the southeast corner with a window, a kitchen in the southwest corner with a window, and a smithy in the northwest corner with a window. [*]There are several tree stumps in the clearing around Mirrek’s house. [*]The entrance room of Mirrek’s home holds a magnificent three-tiered fountain. A passage to the right leads to a guard station. [*]Moving down the west hall from the entrance room of Mirrek’s house, one encounters a living room, a guest room, then slave quarters. [*]One door in the west hallway of Mirrek’s home is flanked by statues of two winged monsters. [*]Beyond the slave quarters in Mirrek’s home is a wood storage room. A door in this room leads outside. [*]Behind the door flanked by two winged statues in Mirrek’s house lies a 25-foot long hall that ends in a "T". The right hand part of the "T" runs another 15 feet before ending at a door which leads to a 20 by 35-foot library/alchemy room. [*]The left hand part of the "T" at the end of the hall behind the door flanked by two winged statues in Mirrek’s house leads to a luxurious bedroom. [*]In Mirrek’s house, beyond the slave quarters lies the kitchen, the smithy, and the guard quarters. [/list] [/QUOTE]
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