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Threadsplit about rogue sneak attack.
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<blockquote data-quote="FinalSonicX" data-source="post: 5999790" data-attributes="member: 63787"><p>The problem with giving Rogues sneak attack if the enemy did not attack the Rogue last round is that it provides a major incentive to focus fire on the rogue in melee. This would of course lead to Rogues being much more range-friendly and also probably lead to higher rogue mortality rates. If those match the design goals for the Rogue then great! Something tells me that these outcomes do not match the goals, however <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I do like the idea of sneak attack being full on a surprise round and halved if flanking or given advantage or whatever. That's a pretty good idea. I would like to see what other ideas people have on how to implement sneak attack to make it balanced and flavorful. I'm particularly interested in ideas people have as to implementing sneak attack without resorting to more positional/facing stuff.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5999790, member: 63787"] The problem with giving Rogues sneak attack if the enemy did not attack the Rogue last round is that it provides a major incentive to focus fire on the rogue in melee. This would of course lead to Rogues being much more range-friendly and also probably lead to higher rogue mortality rates. If those match the design goals for the Rogue then great! Something tells me that these outcomes do not match the goals, however :) I do like the idea of sneak attack being full on a surprise round and halved if flanking or given advantage or whatever. That's a pretty good idea. I would like to see what other ideas people have on how to implement sneak attack to make it balanced and flavorful. I'm particularly interested in ideas people have as to implementing sneak attack without resorting to more positional/facing stuff. [/QUOTE]
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