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Threats to Nentir Vale: Fell Court
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<blockquote data-quote="Aegeri" data-source="post: 5567114" data-attributes="member: 78116"><p>That's if they have 0 surges and are dying when they need to spend a surge. It restores them to 1 HP. This power flat out prevents them from spending surges in the first place, making it a different problem than if you have 0 surges. Looking at it, this makes an interesting RAI vs. RAW debate if you should be able to heal the target when they can't spend surges. By RAW, no it doesn't look like it but you could make a good RAI argument they could.</p><p></p><p>Edit: On thinking about it, healing a character for 1 HP like this would be a terrible strategy. For one thing, that would encourage them to hit the character again (and they'll have CA due to being prone at least). If there were two of them, the second would more than likely drop them to negative blooded (2d6+14 damage is a LOT of damage at level 2 to a 1 HP character). I'd probably not allow a PC to heal a dying character for 1 HP under this effect. Then again, a burst or blast against an unconscious character could equally kill them.</p><p></p><p>Which is why I say this is incredibly powerful against a level 2 (or god help you, level 1) party. This creature just feels like something that should be in paragon tier.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5567114, member: 78116"] That's if they have 0 surges and are dying when they need to spend a surge. It restores them to 1 HP. This power flat out prevents them from spending surges in the first place, making it a different problem than if you have 0 surges. Looking at it, this makes an interesting RAI vs. RAW debate if you should be able to heal the target when they can't spend surges. By RAW, no it doesn't look like it but you could make a good RAI argument they could. Edit: On thinking about it, healing a character for 1 HP like this would be a terrible strategy. For one thing, that would encourage them to hit the character again (and they'll have CA due to being prone at least). If there were two of them, the second would more than likely drop them to negative blooded (2d6+14 damage is a LOT of damage at level 2 to a 1 HP character). I'd probably not allow a PC to heal a dying character for 1 HP under this effect. Then again, a burst or blast against an unconscious character could equally kill them. Which is why I say this is incredibly powerful against a level 2 (or god help you, level 1) party. This creature just feels like something that should be in paragon tier. [/QUOTE]
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Threats to Nentir Vale: Fell Court
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