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<blockquote data-quote="Particle_Man" data-source="post: 1208643" data-attributes="member: 892"><p>This is interesting! I think it would be cool if you wrote up some adventures/campaign worlds and sold them, actually.</p><p></p><p>That said, does the metatextualness rely upon at least one player having read the same books as the DM? Because otherwise, except in some "big myth"/"big fact" cases like Norse myth and the planets, I don't see how players will get the correlations. For instance, I don't think any of my group would have gotten the whole Beowulf/Elementals thing. Does that happen a lot with metatext? Or can one use more "obvious"/"popularly accessable" metatexts, like what if "Star Wars" were mapped onto "Lord of the Rings"? Maybe this is a case of tailoring it to shared knowledge between the DM and at least one player.</p><p></p><p>On the other hand, even if there is no "light going on" in the players, I could see that borrowing two ideas and smooshing them together can make a good framework to hang a world on. It follows Koestler's theory of creativity in humour, science and art, which holds that you have two matrices, well, smooshed together. Like the respected professor that sits on a chair that collapses under him. The "show respect" matrix meets the "physical bodies that are unsupported fall to earth" matrix, and humour results.</p><p></p><p>I am not sure I got how the pixel metaphor maps on to the mythopoetic world. Do you mean that the whole world has a metatext, a country has the same metatext, a city has the same metatext story, etc.? Or do you mean that the world has one metatext plot, a country has one chapter of that plot, a city has a few metaphors in one chapter of that plot, etc.?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1208643, member: 892"] This is interesting! I think it would be cool if you wrote up some adventures/campaign worlds and sold them, actually. That said, does the metatextualness rely upon at least one player having read the same books as the DM? Because otherwise, except in some "big myth"/"big fact" cases like Norse myth and the planets, I don't see how players will get the correlations. For instance, I don't think any of my group would have gotten the whole Beowulf/Elementals thing. Does that happen a lot with metatext? Or can one use more "obvious"/"popularly accessable" metatexts, like what if "Star Wars" were mapped onto "Lord of the Rings"? Maybe this is a case of tailoring it to shared knowledge between the DM and at least one player. On the other hand, even if there is no "light going on" in the players, I could see that borrowing two ideas and smooshing them together can make a good framework to hang a world on. It follows Koestler's theory of creativity in humour, science and art, which holds that you have two matrices, well, smooshed together. Like the respected professor that sits on a chair that collapses under him. The "show respect" matrix meets the "physical bodies that are unsupported fall to earth" matrix, and humour results. I am not sure I got how the pixel metaphor maps on to the mythopoetic world. Do you mean that the whole world has a metatext, a country has the same metatext, a city has the same metatext story, etc.? Or do you mean that the world has one metatext plot, a country has one chapter of that plot, a city has a few metaphors in one chapter of that plot, etc.? [/QUOTE]
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