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<blockquote data-quote="fusangite" data-source="post: 1208675" data-attributes="member: 7240"><p>It does sometimes. There are ways around it -- hinting at what the texts are, picking, as you suggest, accessible and recognizeable texts, not caring whether the players "get it"; if the game is in an alternate earth, you can always have the characters discover references to the texts you're using, if not, you can import your own versions of these stories into your campaign world and write your own variants on these myths or pieces of fiction. Obviously, how much you want your characters to engage the metatext will condition what kind of source texts you use.</p><p></p><p></p><p></p><p>It's important to find points of symetry that look superficially obvious and are not a stretch in the mind of the DM. I'm guessing the way in is the istari/jedi: Radagast/Yoda, Gandalf/Kenobi, Saruman/Vader. And what of the two Blue Wizards?</p><p></p><p></p><p></p><p>Yes. Every place, every city, every character is derived from the single central equation. You're only inventing part of it when the characters decide to go there; many of its features are implicit in the metatext of the campaign. </p><p></p><p></p><p></p><p>This is also often true. Or rather, it is true of the places the GM intends for the party to go. But when the party chooses to go somewhere else entirely, the GM doesn't simply invent the place they go to, he also deduces it from the big campaign equation.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1208675, member: 7240"] It does sometimes. There are ways around it -- hinting at what the texts are, picking, as you suggest, accessible and recognizeable texts, not caring whether the players "get it"; if the game is in an alternate earth, you can always have the characters discover references to the texts you're using, if not, you can import your own versions of these stories into your campaign world and write your own variants on these myths or pieces of fiction. Obviously, how much you want your characters to engage the metatext will condition what kind of source texts you use. It's important to find points of symetry that look superficially obvious and are not a stretch in the mind of the DM. I'm guessing the way in is the istari/jedi: Radagast/Yoda, Gandalf/Kenobi, Saruman/Vader. And what of the two Blue Wizards? Yes. Every place, every city, every character is derived from the single central equation. You're only inventing part of it when the characters decide to go there; many of its features are implicit in the metatext of the campaign. This is also often true. Or rather, it is true of the places the GM intends for the party to go. But when the party chooses to go somewhere else entirely, the GM doesn't simply invent the place they go to, he also deduces it from the big campaign equation. [/QUOTE]
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