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Three pillars: what is "exploration"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7163189" data-attributes="member: 996"><p>"Rock climbing, Joel, <em>rock climbing...</em>" </p><p></p><p></p><p>[video=youtube;EJolhpz57RI]https://www.youtube.com/watch?v=EJolhpz57RI[/video]</p><p></p><p></p><p>Ironically, if you saw it in a movie, a lot of exploration scenes would be 'padding,' but in RPGs, and in D&D in particular, it's a meaningful part of the game. Exploration is traversing obstacles & discovering things in the environment, often things you're specifically looking for or looking to avoid - treasure & traps in a traditional dungeon crawl, which is very exploration-heavy, for instance.</p><p></p><p>Combat should be pretty obvious. Interaction (or 'social' - <em>NOT</em> 'RP,' it's all RP), is any non-combat interaction with other creatures to achieve a goal (or avoid a problem, like combat). </p><p></p><p>Anything that isn't just pointless that doesn't fall into either of those is probably exploration. </p><p></p><p>It's well worth noting that both Interaction and Exploration can easily lead to combat. Negotiations break down, there's a fight. You disturb an undead's tomb or touch the item a golem is guarding in the course of your exploration, there's a fight. Thus combat is often viewed as the most-important or more prevalent pillar or the pillar of last resort.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7163189, member: 996"] "Rock climbing, Joel, [i]rock climbing...[/i]" [video=youtube;EJolhpz57RI]https://www.youtube.com/watch?v=EJolhpz57RI[/video] Ironically, if you saw it in a movie, a lot of exploration scenes would be 'padding,' but in RPGs, and in D&D in particular, it's a meaningful part of the game. Exploration is traversing obstacles & discovering things in the environment, often things you're specifically looking for or looking to avoid - treasure & traps in a traditional dungeon crawl, which is very exploration-heavy, for instance. Combat should be pretty obvious. Interaction (or 'social' - [i]NOT[/i] 'RP,' it's all RP), is any non-combat interaction with other creatures to achieve a goal (or avoid a problem, like combat). Anything that isn't just pointless that doesn't fall into either of those is probably exploration. It's well worth noting that both Interaction and Exploration can easily lead to combat. Negotiations break down, there's a fight. You disturb an undead's tomb or touch the item a golem is guarding in the course of your exploration, there's a fight. Thus combat is often viewed as the most-important or more prevalent pillar or the pillar of last resort. [/QUOTE]
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Three pillars: what is "exploration"?
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