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Three pillars: what is "exploration"?
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<blockquote data-quote="iserith" data-source="post: 7163200" data-attributes="member: 97077"><p>I think the bits you <em>didn't </em>bold are probably the key sentences. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'll take a crack at this by way of an example since it's fresh in my mind having read it again last night - my short form scenario, "<a href="http://www.enworld.org/forum/showthread.php?470429-Shroom-to-Grow" target="_blank">Shroom to Grow.</a>"</p><p></p><p>The <strong>combat challenges</strong> involve overcoming the threat of the gas spores, beholder zombie, and violet fungus, if you stir them to violence.</p><p></p><p>The <strong>social challenge</strong> is about calming and befriending the paralyzed druid, Lily Larkspur, who is a useful resource for the PCs.</p><p></p><p>The <strong>exploration challenges</strong> are, in addition to just moving about and such:</p><ul> <li data-xf-list-type="ul">figuring out which are the gas spores and which is the beholder zombie;</li> <li data-xf-list-type="ul">noticing the shriekers and avoiding them so they don't awaken the dormant gas spores or beholder zombie;</li> <li data-xf-list-type="ul">determining what's wrong with and healing Lily so the social interaction challenge can begin;</li> <li data-xf-list-type="ul">opening the swollen, stuck doors without making a lot of noise (which may awaken the gas spores or beholder zombies);</li> <li data-xf-list-type="ul">assessing the threat posed by moving too quickly through mushrooms, which are poisonous;</li> <li data-xf-list-type="ul">dealing with the hindrance of difficult terrain;</li> <li data-xf-list-type="ul">deducing that some odd dust on the ground was due to a powerful and dangerous magical effect (disintegrate);</li> <li data-xf-list-type="ul">identifying the slime mold as something that poisons you, but also makes you invisible to the beholder zombie;</li> <li data-xf-list-type="ul">climbing the well shaft safely without falls and, hopefully, with your quest items (two gas spores) in tow.</li> </ul><p></p><p>Note that <em>rolling dice isn't the challenge part of the exploration pillar.</em> A player should never want to roll ability checks! It's about paying attention to the DM's description of the environment and making meaningful, informed decisions by moving about, gathering information, and using that to improve your chances of success at other challenges. <em>That </em>is the exploration pillar in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 7163200, member: 97077"] I think the bits you [I]didn't [/I]bold are probably the key sentences. :) I'll take a crack at this by way of an example since it's fresh in my mind having read it again last night - my short form scenario, "[URL="http://www.enworld.org/forum/showthread.php?470429-Shroom-to-Grow"]Shroom to Grow.[/URL]" The [B]combat challenges[/B] involve overcoming the threat of the gas spores, beholder zombie, and violet fungus, if you stir them to violence. The [B]social challenge[/B] is about calming and befriending the paralyzed druid, Lily Larkspur, who is a useful resource for the PCs. The [B]exploration challenges[/B] are, in addition to just moving about and such: [LIST] [*]figuring out which are the gas spores and which is the beholder zombie; [*]noticing the shriekers and avoiding them so they don't awaken the dormant gas spores or beholder zombie; [*]determining what's wrong with and healing Lily so the social interaction challenge can begin; [*]opening the swollen, stuck doors without making a lot of noise (which may awaken the gas spores or beholder zombies); [*]assessing the threat posed by moving too quickly through mushrooms, which are poisonous; [*]dealing with the hindrance of difficult terrain; [*]deducing that some odd dust on the ground was due to a powerful and dangerous magical effect (disintegrate); [*]identifying the slime mold as something that poisons you, but also makes you invisible to the beholder zombie; [*]climbing the well shaft safely without falls and, hopefully, with your quest items (two gas spores) in tow. [/LIST] Note that [I]rolling dice isn't the challenge part of the exploration pillar.[/I] A player should never want to roll ability checks! It's about paying attention to the DM's description of the environment and making meaningful, informed decisions by moving about, gathering information, and using that to improve your chances of success at other challenges. [I]That [/I]is the exploration pillar in my view. [/QUOTE]
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