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General Tabletop Discussion
*Dungeons & Dragons
Three pillars: what is "exploration"?
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<blockquote data-quote="ExploderWizard" data-source="post: 7163682" data-attributes="member: 66434"><p>The main issue with the exploration pillar in 5E is largely tied to the default reward XP structure. The methods to award XP for exploration are sketchy and not well defined. Skill use isn't a finite resource and many exploration challenges don't deal damage so assigning XP for these types of things is a big black hole. The main reward for exploration by default is to get through it as quickly as possible to get to the next combat encounter because that provides the bread & butter of XP rewards. </p><p></p><p>Going back to treasure for XP takes care of that. Treasure is neutral with regard to pillars of play used to acquire it. Players can earn treasure by exploring, bargaining & swindling or by fighting.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7163682, member: 66434"] The main issue with the exploration pillar in 5E is largely tied to the default reward XP structure. The methods to award XP for exploration are sketchy and not well defined. Skill use isn't a finite resource and many exploration challenges don't deal damage so assigning XP for these types of things is a big black hole. The main reward for exploration by default is to get through it as quickly as possible to get to the next combat encounter because that provides the bread & butter of XP rewards. Going back to treasure for XP takes care of that. Treasure is neutral with regard to pillars of play used to acquire it. Players can earn treasure by exploring, bargaining & swindling or by fighting. [/QUOTE]
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Three pillars: what is "exploration"?
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