Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Three Races (Drowned, Deathtouched, God-touched)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatLemur" data-source="post: 2877356" data-attributes="member: 28553"><p>These both sound like cool, original ideas. I love the idea of human-derived "races," largely because they don't require the addition of whole, separate civilizations in the campaign setting to support them conceptually.</p><p></p><p>I really like the possibilities in the "shunned by animals" angle of the Deathtouched. It's something that could be both a hinderance and an advantage, depending on circumstances, and that's really cool.</p><p></p><p>Anyway, the first thing I'd recommend for the Drowned's racial traits would be the effects of some tangible, physiological alterations made by the river spirits. Say, for example, that they've got water instead of blood. Naturally, they'd be mostly ignored by blood-drinking creatures. Maybe they're also cold to the touch, and invisible to heat-sensing things (if such exist in your setting). Furthermore, their whole metabolism might be weird and less biological: Maybe they just smell like water, and can't be tracked by the Scent ability. Maybe they have some resistance to cold. Maybe they don't require food, as long as they have water.</p><p></p><p>As for communing with river and ocean spirits, one way to show that in play would be to let them negotiate (Diplomacy check) with a body of water for information about its contents, or even things and events along its banks. The larger the body of water, of course, the more difficult the negotiations. Bribes might be necessary, depending on how you see water spirits in your campaign: They might want gold dropped into their waters, or blood, or maybe they just want to be praised with song or prayer (Performance check).</p><p></p><p>Alternatively, you could cut the spirits out of the mechanic and just let the Drowned taste the water and be able to "smell" whatever exists upstream.</p><p></p><p>Also, for an ability halfway between water-breathing and expanded lung capacity, maybe a "drowned" Drowned doesn't die, but instead falls into a state of torpor, reclaimed by the water spirits. He or she would be helpless until rescued somehow (and might require some special act to be awakened).</p><p></p><p>Disjointed suggestions, I know. I'm thinking on my feet, here.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 2877356, member: 28553"] These both sound like cool, original ideas. I love the idea of human-derived "races," largely because they don't require the addition of whole, separate civilizations in the campaign setting to support them conceptually. I really like the possibilities in the "shunned by animals" angle of the Deathtouched. It's something that could be both a hinderance and an advantage, depending on circumstances, and that's really cool. Anyway, the first thing I'd recommend for the Drowned's racial traits would be the effects of some tangible, physiological alterations made by the river spirits. Say, for example, that they've got water instead of blood. Naturally, they'd be mostly ignored by blood-drinking creatures. Maybe they're also cold to the touch, and invisible to heat-sensing things (if such exist in your setting). Furthermore, their whole metabolism might be weird and less biological: Maybe they just smell like water, and can't be tracked by the Scent ability. Maybe they have some resistance to cold. Maybe they don't require food, as long as they have water. As for communing with river and ocean spirits, one way to show that in play would be to let them negotiate (Diplomacy check) with a body of water for information about its contents, or even things and events along its banks. The larger the body of water, of course, the more difficult the negotiations. Bribes might be necessary, depending on how you see water spirits in your campaign: They might want gold dropped into their waters, or blood, or maybe they just want to be praised with song or prayer (Performance check). Alternatively, you could cut the spirits out of the mechanic and just let the Drowned taste the water and be able to "smell" whatever exists upstream. Also, for an ability halfway between water-breathing and expanded lung capacity, maybe a "drowned" Drowned doesn't die, but instead falls into a state of torpor, reclaimed by the water spirits. He or she would be helpless until rescued somehow (and might require some special act to be awakened). Disjointed suggestions, I know. I'm thinking on my feet, here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Three Races (Drowned, Deathtouched, God-touched)
Top