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Three Races (Drowned, Deathtouched, God-touched)
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<blockquote data-quote="Sound of Azure" data-source="post: 2956059" data-attributes="member: 40749"><p><strong>Kalimatra/ Deathtouched</strong></p><p></p><p>Draft one. Opinions? I am perhaps worried that I have given them too much. If something needs to go, I'll remove the sleeplessness, and give them resistance to sleep effects only.</p><p></p><p><strong>Kalimatra / Deathtouched</strong></p><p></p><p>The spirits of those who have died prematurely often gather where there is the potential for new life in the material realm, be it a verdant grove, or a near where a woman is pregnant. The being formed when a spirit has bonded to a human is called Kalimatra, or Deathtouched. Their name can be translated as “Death’s hands”, or “The Black”. They are often met with suspicion and mistrust where spirits are seen as pernicious influences.</p><p></p><p></p><p> <strong> Personality:</strong> Kalimatra often seem remote and subdued in their emotions.</p><p> <strong>Physical Description:</strong> Kalimatra have dark, dead seeming eyes, and pale skin. </p><p> <strong>Relations:</strong> Kalimatra have no culture of their own, and inherit the prejudices of their parent culture, but often get along with spirits.</p><p> <strong>Alignment:</strong> Kalimatra are still essentially human, and tend to no particular alignment, not even neutrality. </p><p> <strong>Lands:</strong> Kalimatra have no lands of their own, living amongst humans wherever they might be. Because of their connection to the dead, they are either seen as lucky or cursed, depending on the beliefs of the community. </p><p> <strong>Religion:</strong> While they have an affinity for the dead, Kalimatra follow the religious practices of their parent culture. Many feel drawn to religions promoting veneration of the dead.</p><p> <strong>Language:</strong> Kalimatra speak Common, or the languages of the culture they were born into.</p><p> <strong>Names:</strong> Kalimatra take their names from their parent culture.</p><p> <strong>Adventurers:</strong> Kalimatra excel in many fields, and typically hold great respect for spirits and the world of the dead. Some tire of the attention they receive amongst their communities and strike out on their own.</p><p></p><p></p><p><strong>Game Rule information</strong></p><p>Kalimatra have the following game statistics.</p><p></p><p><strong>Racial Traits</strong></p><p></p><p> <strong>Medium:</strong> As Medium creatures, Kalimatra have no special bonuses or penalties due to their size.</p><p><strong>Spirit Subtype:</strong> Kalimatra have the spirit subtype, which means they can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. Their human ancestry makes them humanoids, however, so they are also affected by spells such as charm person and hold person.</p><p><strong>Death Ward:</strong> Kalimatra receive a +2 racial bonus against death effects and spells.</p><p><strong>Dead Truce:</strong> Dead beings recognise Kalimatra as one of their own, and will not attack them. Mindless Undead simply ignore them; Intelligent undead receive a will save (DC 10 + ½ character’s hit dice + cha modifier). If the Kalimatra attacks the undead, they are no longer bound by the Dead Truce.</p><p><strong>Forsaken:</strong> Animals begin with a starting attitude one worse than usual (this means that domestic animals will usually be unfriendly, and wild animals hostile).</p><p><strong>Negative Infused:</strong> Kalimatra only receive half the benefit from Conjuration (Healing) spells due to their connection to death. They take only half damage from negative energy effects.</p><p><strong>Nocturnal Spirit Sight:</strong> Kalimatra are able to see spirits and ethereal objects at night time, whether they have manifested of not.</p><p><strong>Touch of the Spirit Realm:</strong> At night, all of the Kalimatra's held and worn gear counts as <em>ghost touch</em>.</p><p><strong>Unresting:</strong> Kalimatra do not sleep, and are immune to magical and mundane sleep effects. Kalimatra spell casters must still rest 8 hours to replenish their spells.</p><p><strong>Favoured Class:</strong> Any. When determining whether a multiclass Kalimatra suffers an XP penalty, their highest level class does not count.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2956059, member: 40749"] [b]Kalimatra/ Deathtouched[/b] Draft one. Opinions? I am perhaps worried that I have given them too much. If something needs to go, I'll remove the sleeplessness, and give them resistance to sleep effects only. [B]Kalimatra / Deathtouched[/B] The spirits of those who have died prematurely often gather where there is the potential for new life in the material realm, be it a verdant grove, or a near where a woman is pregnant. The being formed when a spirit has bonded to a human is called Kalimatra, or Deathtouched. Their name can be translated as “Death’s hands”, or “The Black”. They are often met with suspicion and mistrust where spirits are seen as pernicious influences. [B] Personality:[/B] Kalimatra often seem remote and subdued in their emotions. [B]Physical Description:[/B] Kalimatra have dark, dead seeming eyes, and pale skin. [B]Relations:[/B] Kalimatra have no culture of their own, and inherit the prejudices of their parent culture, but often get along with spirits. [B]Alignment:[/B] Kalimatra are still essentially human, and tend to no particular alignment, not even neutrality. [B]Lands:[/B] Kalimatra have no lands of their own, living amongst humans wherever they might be. Because of their connection to the dead, they are either seen as lucky or cursed, depending on the beliefs of the community. [B]Religion:[/B] While they have an affinity for the dead, Kalimatra follow the religious practices of their parent culture. Many feel drawn to religions promoting veneration of the dead. [B]Language:[/B] Kalimatra speak Common, or the languages of the culture they were born into. [B]Names:[/B] Kalimatra take their names from their parent culture. [B]Adventurers:[/B] Kalimatra excel in many fields, and typically hold great respect for spirits and the world of the dead. Some tire of the attention they receive amongst their communities and strike out on their own. [B]Game Rule information[/B] Kalimatra have the following game statistics. [B]Racial Traits[/B] [B]Medium:[/B] As Medium creatures, Kalimatra have no special bonuses or penalties due to their size. [B]Spirit Subtype:[/B] Kalimatra have the spirit subtype, which means they can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. Their human ancestry makes them humanoids, however, so they are also affected by spells such as charm person and hold person. [B]Death Ward:[/B] Kalimatra receive a +2 racial bonus against death effects and spells. [B]Dead Truce:[/B] Dead beings recognise Kalimatra as one of their own, and will not attack them. Mindless Undead simply ignore them; Intelligent undead receive a will save (DC 10 + ½ character’s hit dice + cha modifier). If the Kalimatra attacks the undead, they are no longer bound by the Dead Truce. [B]Forsaken:[/B] Animals begin with a starting attitude one worse than usual (this means that domestic animals will usually be unfriendly, and wild animals hostile). [B]Negative Infused:[/B] Kalimatra only receive half the benefit from Conjuration (Healing) spells due to their connection to death. They take only half damage from negative energy effects. [B]Nocturnal Spirit Sight:[/B] Kalimatra are able to see spirits and ethereal objects at night time, whether they have manifested of not. [B]Touch of the Spirit Realm:[/B] At night, all of the Kalimatra's held and worn gear counts as [I]ghost touch[/I]. [B]Unresting:[/B] Kalimatra do not sleep, and are immune to magical and mundane sleep effects. Kalimatra spell casters must still rest 8 hours to replenish their spells. [B]Favoured Class:[/B] Any. When determining whether a multiclass Kalimatra suffers an XP penalty, their highest level class does not count. [/QUOTE]
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