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Three Rogues in Arcanis
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<blockquote data-quote="HellHound" data-source="post: 633526" data-attributes="member: 3397"><p><em>But you aren't a gnome anymore... and what the gnome wants... ah, okay, here it comes.</em></p><p></p><p>Our beleaguered rogues trudged across the bazaar district, deep in thought. The dust about them was briefly kicked up by a splattering of rain that did little but make people thirsty and create streaks of brightness on their dusty leathers.</p><p></p><p>At the cheapest bar they could find, the trio settled down to ale to wash away the dust from their throats. And they confered. It was decided that there was little point in attempting an independant life of crime in a hostile city with an established '<em>theevin</em>' guild. </p><p></p><p>But then again, it wasn't like they could make an honest living in this town either. At least not one they would enjoy. So it became a job of finding the guild... after a few more ales...</p><p></p><p><span style="color: red"><em>Here we slip into metagame... a selection of Gather Information rolls follow, thankfully ONE of the players did well, the rest managed to get DC 8 rumors</em></span><em></em></p><p><em></em></p><p><em>It seems: </em></p><p><em></em></p><p><em>A patron of this very bar saw Sir Morabor (the Night Watch commander) dump a body into the river.</em></p><p><em></em></p><p><em>The local thieve's guild is called "The Watchers".</em></p><p><em></em></p><p><em>Thieves make contracts and are recruited to the watchers at a three story inn in the bazaar called the Iron Minstrel.</em></p><p><em></em></p><p><em>A splinter group within the Thieve's Guild is vying for control.</em></p><p><em></em></p><p><em>OR</em></p><p><em></em></p><p><em>A new guild is moving into town and the dead bodies in the river are just the beginning.</em></p><p></p><p></p><p>* * *</p><p></p><p></p><p>The next day finds our rogues once again in the bazaar. But this time they are walking with a purpose... a purpose born of necessity, for the night before seriously drained their resources. To the Iron Minstrel!</p></blockquote><p></p>
[QUOTE="HellHound, post: 633526, member: 3397"] [i]But you aren't a gnome anymore... and what the gnome wants... ah, okay, here it comes.[/i] Our beleaguered rogues trudged across the bazaar district, deep in thought. The dust about them was briefly kicked up by a splattering of rain that did little but make people thirsty and create streaks of brightness on their dusty leathers. At the cheapest bar they could find, the trio settled down to ale to wash away the dust from their throats. And they confered. It was decided that there was little point in attempting an independant life of crime in a hostile city with an established '[i]theevin[/i]' guild. But then again, it wasn't like they could make an honest living in this town either. At least not one they would enjoy. So it became a job of finding the guild... after a few more ales... [color=red][i]Here we slip into metagame... a selection of Gather Information rolls follow, thankfully ONE of the players did well, the rest managed to get DC 8 rumors[/i][/color][i] It seems: A patron of this very bar saw Sir Morabor (the Night Watch commander) dump a body into the river. The local thieve's guild is called "The Watchers". Thieves make contracts and are recruited to the watchers at a three story inn in the bazaar called the Iron Minstrel. A splinter group within the Thieve's Guild is vying for control. OR A new guild is moving into town and the dead bodies in the river are just the beginning.[/i] * * * The next day finds our rogues once again in the bazaar. But this time they are walking with a purpose... a purpose born of necessity, for the night before seriously drained their resources. To the Iron Minstrel! [/QUOTE]
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