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Three Step Role Handbook(by MwaO) - 4e
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<blockquote data-quote="MwaO" data-source="post: 6703435" data-attributes="member: 12749"><p><strong>Defender Steps</strong></p><p></p><ul> <li data-xf-list-type="ul">Immediate Actions that punished an attacker for not attacking the PC</li> <li data-xf-list-type="ul">and/or the options have a significant melee range control, but no extra damage</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>MC Paladin(Soldier of Faith), Feat: Sanction option - Call of Challenge, Draconic Challenge, Wrath of the Crimson Legion, etc..., Paragon Path: Champion of Order</p><p></p><p><strong><span style="color: #00CCFF">Paladin</span></strong> has it all - strong entry feat(Soldier of Faith), decent secondary entry feat(Squire of Righteousness - think of it as a no-action +7 to +19 extra damage that has some potential protective effects), options for multi-marking, and a Paragon Path that represents truly lockdown single target control. With Divine Mastery in Epic, it is possible to expand Champion of Order's killer E11 to two targets. As a solid finish move, has the option of Weakening Challenge to make Epic Defender a lot easier - that does require Soldier of Faith as the entry choice.</p><p><strong><span style="color: #0000FF">Fighter</span></strong> has an incredible entry feat(Battle Awareness) and a couple of really strong Str-based Power choices. But it lacks a Paragon Path with strong Defender characteristics in the 11-15 range. Gladiator Champion can be very strong at 16th. Most of the rating is due to Battle Awareness and access to Lashing Flail to go with Flail Expertise for proning on an MBA. Fighter has much better Striker options. A simple option might be a Pursuit Avenger with Battle Awareness+Flail Expertise+Overwhelming Strike(+obvious Power of Skill)</p><p><strong>Cleric </strong>has a solid entrance feat if your DM lets you have the Scale/+2 to AC from swapping out Healer's Lore to Battle Cleric's Lore. Tactical Warpriest has a very strong F16 that allows a mark with a punishment option, but it isn't really good at the Defender side of things until then.</p><p><strong><span style="color: #800080">Warlord </span></strong>is obviously more of a Leader, but strong general MC feats+access to Freedom Fighter, the paragon path, which has a Lightning Rush-like E11.</p><p><strong><span style="color: #800080">Swordmage </span></strong>has a couple of relatively bad entry feats, but Dimensional Vortex and Thundering Vortex are useful. Similar to Fighter, has better options for Striker.</p><p><strong><span style="color: #800080">Warden</span></strong> has decent entry feat and Guardian's Pounce is a very good power swap. Horned Champion isn't a bad Paragon Path if you can force OAs.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703435, member: 12749"] [B]Defender Steps[/B] [LIST] [*]Immediate Actions that punished an attacker for not attacking the PC [*]and/or the options have a significant melee range control, but no extra damage [*] [/LIST] MC Paladin(Soldier of Faith), Feat: Sanction option - Call of Challenge, Draconic Challenge, Wrath of the Crimson Legion, etc..., Paragon Path: Champion of Order [B][COLOR=#00CCFF]Paladin[/COLOR][/B] has it all - strong entry feat(Soldier of Faith), decent secondary entry feat(Squire of Righteousness - think of it as a no-action +7 to +19 extra damage that has some potential protective effects), options for multi-marking, and a Paragon Path that represents truly lockdown single target control. With Divine Mastery in Epic, it is possible to expand Champion of Order's killer E11 to two targets. As a solid finish move, has the option of Weakening Challenge to make Epic Defender a lot easier - that does require Soldier of Faith as the entry choice. [B][COLOR=#0000FF]Fighter[/COLOR][/B] has an incredible entry feat(Battle Awareness) and a couple of really strong Str-based Power choices. But it lacks a Paragon Path with strong Defender characteristics in the 11-15 range. Gladiator Champion can be very strong at 16th. Most of the rating is due to Battle Awareness and access to Lashing Flail to go with Flail Expertise for proning on an MBA. Fighter has much better Striker options. A simple option might be a Pursuit Avenger with Battle Awareness+Flail Expertise+Overwhelming Strike(+obvious Power of Skill) [B]Cleric [/B]has a solid entrance feat if your DM lets you have the Scale/+2 to AC from swapping out Healer's Lore to Battle Cleric's Lore. Tactical Warpriest has a very strong F16 that allows a mark with a punishment option, but it isn't really good at the Defender side of things until then. [B][COLOR=#800080]Warlord [/COLOR][/B]is obviously more of a Leader, but strong general MC feats+access to Freedom Fighter, the paragon path, which has a Lightning Rush-like E11. [B][COLOR=#800080]Swordmage [/COLOR][/B]has a couple of relatively bad entry feats, but Dimensional Vortex and Thundering Vortex are useful. Similar to Fighter, has better options for Striker. [B][COLOR=#800080]Warden[/COLOR][/B] has decent entry feat and Guardian's Pounce is a very good power swap. Horned Champion isn't a bad Paragon Path if you can force OAs. [/QUOTE]
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