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<blockquote data-quote="Nemesis Destiny" data-source="post: 7004961" data-attributes="member: 98255"><p>I think it has to do with geometry and the platonic solids, etc, with the exception of the d10, but they're so useful for generating 1-100 that they pretty much needed to happen.</p><p></p><p>It's cool if you want to use other quirky dice though, I'd just present it as very optional, as in, make it a footnote, because it's an added bar to entry.</p><p></p><p>Yes, off the top of my head, those were the things that suggested it. In the case of Condition Tracks, I think it's potentially very good, but in the case of monster castes, I think it has potential to add too much complexity for too little benefit. I could be wrong though!</p><p></p><p></p><p>I'd wondered about that. Art choices can be critical in setting the tone that you're after and can have a big effect on your audience, but it's not always a deal-breaker if some don't like your art choice. For example, I hate the art of Wayne Reynolds, but it didn't stop me from enjoying 4e. However, if you put a lot of anime-style art in, it may turn people off from using it to run a gritty S&S game. I think variety is key here.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 7004961, member: 98255"] I think it has to do with geometry and the platonic solids, etc, with the exception of the d10, but they're so useful for generating 1-100 that they pretty much needed to happen. It's cool if you want to use other quirky dice though, I'd just present it as very optional, as in, make it a footnote, because it's an added bar to entry. Yes, off the top of my head, those were the things that suggested it. In the case of Condition Tracks, I think it's potentially very good, but in the case of monster castes, I think it has potential to add too much complexity for too little benefit. I could be wrong though! I'd wondered about that. Art choices can be critical in setting the tone that you're after and can have a big effect on your audience, but it's not always a deal-breaker if some don't like your art choice. For example, I hate the art of Wayne Reynolds, but it didn't stop me from enjoying 4e. However, if you put a lot of anime-style art in, it may turn people off from using it to run a gritty S&S game. I think variety is key here. [/QUOTE]
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