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*Dungeons & Dragons
Three Years in the Making...
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<blockquote data-quote="C4" data-source="post: 7060014" data-attributes="member: 93857"><p>This addition was prompted by the issue where properly specced characters (namely wizards), can impose a bunch of stacked attack or save penalties in order to effectively shut down a foe.</p><p></p><p></p><p>I personally like resting to be defined as specific timeframes (5 minutes, 6 hours), rather than as narrative breaks (after each challenging encounter, after each adventure). So yeah, the way I run my games, the characters can LR even if they've only had one encounter that day. In fact I've set up an overland travel mechanic meant to drain rations rather than surges, and designed PoL animals to play into this mechanic. Can't wait to play test it!</p><p></p><p>That said, I know that many people like narrative rests, so I'm including that as an official variant.</p><p></p><p></p><p>You got it. I've been gathering ideas from other gamers both IRL and here on the forums for years, and I love sharing my work. But ultimately, I'm never going to make money on Points of Light no matter what, so I write it to make me and mine happy.</p><p></p><p></p><p>Thanks! I'll get around to replying to your further questions, er...soon. Yeah, soon. If real life doesn't get in the way. *sigh* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="C4, post: 7060014, member: 93857"] This addition was prompted by the issue where properly specced characters (namely wizards), can impose a bunch of stacked attack or save penalties in order to effectively shut down a foe. I personally like resting to be defined as specific timeframes (5 minutes, 6 hours), rather than as narrative breaks (after each challenging encounter, after each adventure). So yeah, the way I run my games, the characters can LR even if they've only had one encounter that day. In fact I've set up an overland travel mechanic meant to drain rations rather than surges, and designed PoL animals to play into this mechanic. Can't wait to play test it! That said, I know that many people like narrative rests, so I'm including that as an official variant. You got it. I've been gathering ideas from other gamers both IRL and here on the forums for years, and I love sharing my work. But ultimately, I'm never going to make money on Points of Light no matter what, so I write it to make me and mine happy. Thanks! I'll get around to replying to your further questions, er...soon. Yeah, soon. If real life doesn't get in the way. *sigh* :) [/QUOTE]
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