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Thrilling Tales Pulp meets Expedition to Castle Ravenloft Horror
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<blockquote data-quote="jaerdaph" data-source="post: 3114936" data-attributes="member: 3398"><p>So on the subway ride home from work today, I had a thought: What about running Expedition to Castle Ravenloft as a 1930s pulp adventure using the Thrilling Tales d20 Modern rules? You know, sort of like a classic Universal horror movie. </p><p></p><p>The Village of Barovia would remain mostly the same - relatively unchanged from medieval times in the "modern" 20th century. The only link to the outside world would most likely be the one railway station platform like you see in any Frankenstein movie (or is that Young Frankenstein? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). </p><p></p><p>Anyhow, it's a seed of an idea and I thought I'd ask what everyone though or if they had any suggestions. For example, what sort of pulp classes or archetypes would work best in this sort of adventure? And what would their motivation be to get them all on a train to Barovia (or perhaps they are just stranded there)? </p><p></p><p>If this works, I might try it again with some of my other Ravenloft stuff that's been tucked away for awhile.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 3114936, member: 3398"] So on the subway ride home from work today, I had a thought: What about running Expedition to Castle Ravenloft as a 1930s pulp adventure using the Thrilling Tales d20 Modern rules? You know, sort of like a classic Universal horror movie. The Village of Barovia would remain mostly the same - relatively unchanged from medieval times in the "modern" 20th century. The only link to the outside world would most likely be the one railway station platform like you see in any Frankenstein movie (or is that Young Frankenstein? :) ). Anyhow, it's a seed of an idea and I thought I'd ask what everyone though or if they had any suggestions. For example, what sort of pulp classes or archetypes would work best in this sort of adventure? And what would their motivation be to get them all on a train to Barovia (or perhaps they are just stranded there)? If this works, I might try it again with some of my other Ravenloft stuff that's been tucked away for awhile. [/QUOTE]
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