Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Through Darkness, Light
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dead_radish" data-source="post: 1127196" data-attributes="member: 5560"><p>Aelin Lorechaser</p><p>Truename: <em>Auelusaueona</em></p><p>Male Loresong Faen Magister 1</p><p></p><p>Str: 6 (-2)</p><p>Dex: 14 (+2)</p><p>Con: 14 (+2)</p><p>Int: 20 (+5)</p><p>Wis: 10 (+0)</p><p>Cha: 8 (-1)</p><p></p><p>Saves: R:+2 F:+2 W:+2</p><p></p><p>AB: +1 (size)</p><p>Melee: -1</p><p>Ranged: +3</p><p></p><p>AC: 13 (10+2 dex +1 Size)</p><p>HP: 8 (Disabled 0 to -2 Dying -3 to -14).</p><p></p><p>Melee attacks: Staff -1 (1d6-2/x2).</p><p>Ranged Attacks: -1 Heavy Crossbow (1d10, 19-20/x2), +3 Ranged Touch.</p><p></p><p>Skills: Alchemy +6, Concentration +6, Craft (Gemcutting) +9, Knowledge (History) +7, Knowledge (Geography) +7, Knowledge (Nobility and Courtesy) +7, Knowledge (Magic) +7, Knowledge (Ceremony) +7, Knowledge (Cosmology) +7, Knowledge (Runes) +7, Knowledge (Science) +10, Knowledge (Dangerous Beasts) +7, Knowledge (Engineering) +7, Ride (cc) +3, Sneak +8, Spellcraft +11. </p><p>Feats: Psion, Eidetic Memory.</p><p></p><p>Carrying Capacity: 15 lbs/16-30 lbs/31-45 lbs</p><p>Equipment Carried: Faenstaff (2 lbs), History Book +1 (1 lb), Science Book +1 (1 lb), Magic Book +0 (1 lb), Belt Pouch (1/2 lb) (6.5 lbs total)</p><p>Equipment owned: Pony, Saddle, Heavy Crossbow (9 lbs), Saddle bags containing Bedroll, Tent, 30 bolts, Winter blanket, Candles (3), map case, 2 pieces of chalk, flint and steel, inkpen, 1 vials of ink, 10 sheets of paper (in map case), 5 days trail rations, signal whistle, soap, Gemcutter's tools, Merchant's scale. (Approx 141 gp worth of equipment)</p><p></p><p>Spells Readied: 7/5: 0: <em>Ghost Sound, Scent Bane, Minor Illusion, Seeker, Appropriate Size, Detect Creature, Telekinesis (Lesser)</em> 1: <em>Distraction, Fireburst, Summon Energy Creature I, Mind Stab, Veil of Darkness</em></p><p></p><p>Spells per day : 5/3</p><p>Spell DC: 15/16</p><p></p><p><strong>Description</strong>: Aelin is an average looking faen, distinguished primarily by the ink stains on his fingers and a typically dishelved mane of red hair. His eyes are a particularly distinct shade of blue, but they are typicalliy hidden by a metal frame containing a pair of ground glass plates. His clothes often appear to have been slept in (and appearances don't lie in this case), but were originally clearly a scholar's outfit typically worn in one of several academies around the area. When not speaking, Aelin tends to fade into the background, content to thumb through one of several books he always has within reach. And Aelin is content for things to be that way. </p><p></p><p>His staff, of course, is always at hand as well. It is well crafted and lovingly polished, engraved with runes of ARCANE POWER. It is made of a rare Ironwood, found only in 7 assorted locations across the lands of the Diamond Throne, and is unique for the swirls of blonde wood found within. His mule, Ostragoth, is also a near constant companion (it has to be, with Aelin's .... less endowments in the muscle arena), carrying all his necessaries and items, as well as his primary means of "uncivilized defense," a heavy crossbow. His natural co-ordination and keen sight allow him to use it fairly effectively.</p><p></p><p><strong>History</strong>: Aelin was born to a set of quickling partents. No one is quite sure why he was born a loresong (indeed, this is something that has interested Aelin since he was old enough to understand the differences between himself and his parents), but his parents accepted him without reservations. Aelin was clearly a bright boy, if a bit closed off. He spent much of his time reading, studying and experimenting on various items he found about the house. He rarely went outside to play with his quickling siblings (though the few times he did, he was able to hold his own in their games of skill, being naturally dexterous like they were), and instead spent the majority of his time reading. It was fairly obvious from an early age that Aelin was destined to be trained as a magister. His natural intelligence was formidible, and his nature made him unsuitable for much else - the only time he truly seemed to be able to focus on a task was when it involved learning or magic.</p><p>As soon as he came of age his parents performed the naming ceremony for him. By this time he had already begun to exhibit magical abilites, and they selected several learned mages in the nearby region to travel to their town and perform the ceremony as well. Along with his truename, Aelin learned how to use crystals and his inherent abilites to cast psionic spells, and to disguise his spells with mental effects only. Shortly after that, Aelin was sent off to (Magic Academy), where he quickly made a name for himself. His ability to instantly recall anything he had read was invaluable in studying magics, and he quickly had enough spare time to peruse the voluminous library of the Academy, picking up knowledge of a wide range of subjects, though the new art of Science fascinated him the most - here was a branch of magic that seemed to obey entirely different rules. He's been studying that in tandem with magic ever since. </p><p>Once he graduated from the academy he set out to "See the world and learn it all." It was not long before he found himself in danger, threatened by bandits on the road who took him for an easy mark. He might have avoided them, or driven them off with magics, but he ws nose-deep in a book, so didn't even notice their approach. Luckily for him, an adventurer named Aernoeth happened by as he was trying to convince them not to cut off his head, and together they managed to drive the ruffians off. Aelin became fast friends with Aernoeth, primarily because he recognized the need for a travelling companion.</p><p></p><p>*Insert future meetings with Sibeccai*</p></blockquote><p></p>
[QUOTE="dead_radish, post: 1127196, member: 5560"] Aelin Lorechaser Truename: [i]Auelusaueona[/i] Male Loresong Faen Magister 1 Str: 6 (-2) Dex: 14 (+2) Con: 14 (+2) Int: 20 (+5) Wis: 10 (+0) Cha: 8 (-1) Saves: R:+2 F:+2 W:+2 AB: +1 (size) Melee: -1 Ranged: +3 AC: 13 (10+2 dex +1 Size) HP: 8 (Disabled 0 to -2 Dying -3 to -14). Melee attacks: Staff -1 (1d6-2/x2). Ranged Attacks: -1 Heavy Crossbow (1d10, 19-20/x2), +3 Ranged Touch. Skills: Alchemy +6, Concentration +6, Craft (Gemcutting) +9, Knowledge (History) +7, Knowledge (Geography) +7, Knowledge (Nobility and Courtesy) +7, Knowledge (Magic) +7, Knowledge (Ceremony) +7, Knowledge (Cosmology) +7, Knowledge (Runes) +7, Knowledge (Science) +10, Knowledge (Dangerous Beasts) +7, Knowledge (Engineering) +7, Ride (cc) +3, Sneak +8, Spellcraft +11. Feats: Psion, Eidetic Memory. Carrying Capacity: 15 lbs/16-30 lbs/31-45 lbs Equipment Carried: Faenstaff (2 lbs), History Book +1 (1 lb), Science Book +1 (1 lb), Magic Book +0 (1 lb), Belt Pouch (1/2 lb) (6.5 lbs total) Equipment owned: Pony, Saddle, Heavy Crossbow (9 lbs), Saddle bags containing Bedroll, Tent, 30 bolts, Winter blanket, Candles (3), map case, 2 pieces of chalk, flint and steel, inkpen, 1 vials of ink, 10 sheets of paper (in map case), 5 days trail rations, signal whistle, soap, Gemcutter's tools, Merchant's scale. (Approx 141 gp worth of equipment) Spells Readied: 7/5: 0: [i]Ghost Sound, Scent Bane, Minor Illusion, Seeker, Appropriate Size, Detect Creature, Telekinesis (Lesser)[/i] 1: [i]Distraction, Fireburst, Summon Energy Creature I, Mind Stab, Veil of Darkness[/i] Spells per day : 5/3 Spell DC: 15/16 [b]Description[/b]: Aelin is an average looking faen, distinguished primarily by the ink stains on his fingers and a typically dishelved mane of red hair. His eyes are a particularly distinct shade of blue, but they are typicalliy hidden by a metal frame containing a pair of ground glass plates. His clothes often appear to have been slept in (and appearances don't lie in this case), but were originally clearly a scholar's outfit typically worn in one of several academies around the area. When not speaking, Aelin tends to fade into the background, content to thumb through one of several books he always has within reach. And Aelin is content for things to be that way. His staff, of course, is always at hand as well. It is well crafted and lovingly polished, engraved with runes of ARCANE POWER. It is made of a rare Ironwood, found only in 7 assorted locations across the lands of the Diamond Throne, and is unique for the swirls of blonde wood found within. His mule, Ostragoth, is also a near constant companion (it has to be, with Aelin's .... less endowments in the muscle arena), carrying all his necessaries and items, as well as his primary means of "uncivilized defense," a heavy crossbow. His natural co-ordination and keen sight allow him to use it fairly effectively. [b]History[/b]: Aelin was born to a set of quickling partents. No one is quite sure why he was born a loresong (indeed, this is something that has interested Aelin since he was old enough to understand the differences between himself and his parents), but his parents accepted him without reservations. Aelin was clearly a bright boy, if a bit closed off. He spent much of his time reading, studying and experimenting on various items he found about the house. He rarely went outside to play with his quickling siblings (though the few times he did, he was able to hold his own in their games of skill, being naturally dexterous like they were), and instead spent the majority of his time reading. It was fairly obvious from an early age that Aelin was destined to be trained as a magister. His natural intelligence was formidible, and his nature made him unsuitable for much else - the only time he truly seemed to be able to focus on a task was when it involved learning or magic. As soon as he came of age his parents performed the naming ceremony for him. By this time he had already begun to exhibit magical abilites, and they selected several learned mages in the nearby region to travel to their town and perform the ceremony as well. Along with his truename, Aelin learned how to use crystals and his inherent abilites to cast psionic spells, and to disguise his spells with mental effects only. Shortly after that, Aelin was sent off to (Magic Academy), where he quickly made a name for himself. His ability to instantly recall anything he had read was invaluable in studying magics, and he quickly had enough spare time to peruse the voluminous library of the Academy, picking up knowledge of a wide range of subjects, though the new art of Science fascinated him the most - here was a branch of magic that seemed to obey entirely different rules. He's been studying that in tandem with magic ever since. Once he graduated from the academy he set out to "See the world and learn it all." It was not long before he found himself in danger, threatened by bandits on the road who took him for an easy mark. He might have avoided them, or driven them off with magics, but he ws nose-deep in a book, so didn't even notice their approach. Luckily for him, an adventurer named Aernoeth happened by as he was trying to convince them not to cut off his head, and together they managed to drive the ruffians off. Aelin became fast friends with Aernoeth, primarily because he recognized the need for a travelling companion. *Insert future meetings with Sibeccai* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Through Darkness, Light
Top