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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6795737" data-attributes="member: 82106"><p>I've written down a lot of messy kinda this and that. We have had little chance to really PLAY of late, a foray into 5e intervened, and then there was a general "lets play something else besides D&D for a while" sentiment. Really what I'm missing is a lot of the nuts and bolts. I mean I have devised a set of core rules, not hard given they're basically 4e with a few minor tweaks, and some different progressions and whatnot. Its certainly a pretty big mess, and some parts have been revised based on different experiments and discussions, while other parts are no longer consistent with those parts, etc. Not that I can't share it, but it may not make a huge amount of sense in total.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6795737, member: 82106"] I've written down a lot of messy kinda this and that. We have had little chance to really PLAY of late, a foray into 5e intervened, and then there was a general "lets play something else besides D&D for a while" sentiment. Really what I'm missing is a lot of the nuts and bolts. I mean I have devised a set of core rules, not hard given they're basically 4e with a few minor tweaks, and some different progressions and whatnot. Its certainly a pretty big mess, and some parts have been revised based on different experiments and discussions, while other parts are no longer consistent with those parts, etc. Not that I can't share it, but it may not make a huge amount of sense in total. [/QUOTE]
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