Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6795741" data-attributes="member: 82106"><p>Yeah, DW is certainly an interesting game. I found more inspiration in the overall framework of narrative design. I mean I LIKE the DW approach to things at the detailed level as well, but at that level it scratches a bit of a different itch. My desire is for a bit more mechanical and tactical approach, so I have powers, turns, actions, and a grid, all basically extracted from 4e with a tweak or two. </p><p></p><p>I'm still working out some issues too. For instance 4e gives you TOO MANY options, each of which does a small something in combat. I'm trying to tweak the game so that its still equally tactical, but you deploy a smaller range of powers with greater effect, and the choices are more significant. This would also provide a bit more importance to situation, so for instance in my game surprise is more deadly than in 4e. You can employ larger numbers of slightly weaker enemies in more interesting and effective way too, as for instance a bunch of goblins surprising your level 5 party could be real trouble, whereas in 4e they'd pretty much do some trivial damage on a surprise round and then be blenderized and done. It does have a few consequences, making a mistake can be a bit more deadly, but I've been carefully maintaining the lack of arbitrariness in outcomes that I think was a real good thing about 4e. You won't lose due to the luck of the dice, but you may well make a dumb mistake and suffer harshly for it. Its just really a slightly lower level of granularity, but not much.</p><p></p><p>I'm also really making the rally narrative stay quite at the front and center. It could get fairly obscured in 4e. There are however other possibilities, like a prep narrative where you make a great move against a powerful foe initially due to preparation (surprise, or other means) and then enter a 'beat down race' which requires that edge to win. 4e wasn't great at that one, though it could be pulled off at times.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6795741, member: 82106"] Yeah, DW is certainly an interesting game. I found more inspiration in the overall framework of narrative design. I mean I LIKE the DW approach to things at the detailed level as well, but at that level it scratches a bit of a different itch. My desire is for a bit more mechanical and tactical approach, so I have powers, turns, actions, and a grid, all basically extracted from 4e with a tweak or two. I'm still working out some issues too. For instance 4e gives you TOO MANY options, each of which does a small something in combat. I'm trying to tweak the game so that its still equally tactical, but you deploy a smaller range of powers with greater effect, and the choices are more significant. This would also provide a bit more importance to situation, so for instance in my game surprise is more deadly than in 4e. You can employ larger numbers of slightly weaker enemies in more interesting and effective way too, as for instance a bunch of goblins surprising your level 5 party could be real trouble, whereas in 4e they'd pretty much do some trivial damage on a surprise round and then be blenderized and done. It does have a few consequences, making a mistake can be a bit more deadly, but I've been carefully maintaining the lack of arbitrariness in outcomes that I think was a real good thing about 4e. You won't lose due to the luck of the dice, but you may well make a dumb mistake and suffer harshly for it. Its just really a slightly lower level of granularity, but not much. I'm also really making the rally narrative stay quite at the front and center. It could get fairly obscured in 4e. There are however other possibilities, like a prep narrative where you make a great move against a powerful foe initially due to preparation (surprise, or other means) and then enter a 'beat down race' which requires that edge to win. 4e wasn't great at that one, though it could be pulled off at times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
Top