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D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6796516" data-attributes="member: 22362"><p>On the level number and range and such my recent revelation has been this : <em>accept to restrain the campaign</em>.</p><p></p><p>I've come to the realization that what I want is usually for the campaign to have a certain feel - in standard 4e, the feel changes a great deal (as it should!) during those 30 levels. It's way to much work crunching or spreading the crunch - it's better to just be up front and say "<em>this game is going to be level 13-18 : they're way above average, can mow down squads, but they can't take on the entire castle by themselves yet.</em>" Or something to that effect and just play with progression rates and methods.</p><p></p><p>All this being said, respecting these kinds of ideas is harder than keeping your new year resolutions - so, you know, I'm going to keep hacking in about... aaannndd I've gotten an idea (I kid you not - it happened <em>as I typed!</em>)</p><p></p><p>But the initial point stands!</p><p></p><p>I see ~5 kinds of games (or actually, "<em>feel</em>" would be a better term) in 4e - it's just a matter of choosing the one you want and then not shooting yourself in the foot! But then again, hacking the game is just so much fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As to 13th Age - I agree, it does feel pretty "squeezed". On the other hand, it's the kind of game where they might even had gone with 9 levels with every 3rd having <em>massive</em> jumps in power. IMO it's the kind of game where "I gain a level" is supposed to be a game changer.</p><p></p><p>It's like 10 is too narrow for a granular progression, but then, it's to big for what should really be a "3 levels" game with a small number of "sub-levels".</p><p></p><p>... now I'm liking this "3 levels" thing... It would have beautiful parallel with creature construction : solo to elite to standard to minion. Ok, maybe a 5 level game so the initial solos could be faced as minions. And... if you add in 6 sub-level of granularity to each level, you get... (suspenseful drum roll) 30 levels! ... and we're right back at the start...</p><p></p><p>Sorry for the ramble - but then again, this is my ramble thread! (Also, feel free to ramble as well, I don't have a monopoly on ramblings - I won't judge you for it here.)</p><p></p><p>How interesting this would be : a thread where once you type, you can't take it back. The spelling would likely be horrendous (<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), but it would be very interesting to see all the starts and stops in all the ideas and propositions...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6796516, member: 22362"] On the level number and range and such my recent revelation has been this : [I]accept to restrain the campaign[/I]. I've come to the realization that what I want is usually for the campaign to have a certain feel - in standard 4e, the feel changes a great deal (as it should!) during those 30 levels. It's way to much work crunching or spreading the crunch - it's better to just be up front and say "[I]this game is going to be level 13-18 : they're way above average, can mow down squads, but they can't take on the entire castle by themselves yet.[/I]" Or something to that effect and just play with progression rates and methods. All this being said, respecting these kinds of ideas is harder than keeping your new year resolutions - so, you know, I'm going to keep hacking in about... aaannndd I've gotten an idea (I kid you not - it happened [I]as I typed![/I]) But the initial point stands! I see ~5 kinds of games (or actually, "[I]feel[/I]" would be a better term) in 4e - it's just a matter of choosing the one you want and then not shooting yourself in the foot! But then again, hacking the game is just so much fun! :) As to 13th Age - I agree, it does feel pretty "squeezed". On the other hand, it's the kind of game where they might even had gone with 9 levels with every 3rd having [I]massive[/I] jumps in power. IMO it's the kind of game where "I gain a level" is supposed to be a game changer. It's like 10 is too narrow for a granular progression, but then, it's to big for what should really be a "3 levels" game with a small number of "sub-levels". ... now I'm liking this "3 levels" thing... It would have beautiful parallel with creature construction : solo to elite to standard to minion. Ok, maybe a 5 level game so the initial solos could be faced as minions. And... if you add in 6 sub-level of granularity to each level, you get... (suspenseful drum roll) 30 levels! ... and we're right back at the start... Sorry for the ramble - but then again, this is my ramble thread! (Also, feel free to ramble as well, I don't have a monopoly on ramblings - I won't judge you for it here.) How interesting this would be : a thread where once you type, you can't take it back. The spelling would likely be horrendous (;)), but it would be very interesting to see all the starts and stops in all the ideas and propositions... [/QUOTE]
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