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Community
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D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6796534" data-attributes="member: 82106"><p>Yeah, 13a is fine, I mean I have no business criticizing them for what they did. I just found it odd that they had 10 levels and then they started telling you to do 'intra-level power ups' because the jumps are so big. Seemed like it begged for 20 levels. I think their reasoning is "people will be more likely to progress through 10 levels than 20" perhaps? I dunno, we could ask them I guess! </p><p></p><p>You could certainly have 3 levels with say 3 levels in each one, that would be 9, and I LIKE the rule of threes. But now you're back to 9 levels... So I figured 20, though 18 would be a perfectly OK number as well. IMHO though 4e's Epic suffered from too many levels. It was HARD to generate 2-3 story arcs and continue that tier for 10 whole levels. That's 100 encounters worth of epic stuff, and epic encounters are no cakewalk, they need some work to really come off. I hate 'filler' encounters too, so it becomes a LOT of story! I really think 3 epic levels is enough, one to develop the epic story arc and get the characters moving in their destinies, one level of rising tension, with a major setback probably coming somewhere in those first 2 levels, and then the 3rd level for the save and climax. You could probably make a case for 5 levels too, but 18-20 seems pretty solid, and that leaves you with 9 heroic levels, and 8 paragon levels, which are IMHO PLENTY for those tiers as well, and really enough to allow for a whole campaign that stays in either of them. You can do a 6-15 for instance, or 6-18, or a 12-20, or a 1-12, and you'll get a pretty nice chunk of at least 2 tiers in a length of game most campaigns can survive for.</p><p></p><p>My typing IS pretty much stream-of-consciousness always, lol. Well, aside from backing up to fix typos. I just hammer on my nice old Model-M keyboard with the clickety clack buckling key switches and spit out a couple 100 WPM (and take back half of it because it looks like gibberish, my typing teacher wouldn't be impressed).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6796534, member: 82106"] Yeah, 13a is fine, I mean I have no business criticizing them for what they did. I just found it odd that they had 10 levels and then they started telling you to do 'intra-level power ups' because the jumps are so big. Seemed like it begged for 20 levels. I think their reasoning is "people will be more likely to progress through 10 levels than 20" perhaps? I dunno, we could ask them I guess! You could certainly have 3 levels with say 3 levels in each one, that would be 9, and I LIKE the rule of threes. But now you're back to 9 levels... So I figured 20, though 18 would be a perfectly OK number as well. IMHO though 4e's Epic suffered from too many levels. It was HARD to generate 2-3 story arcs and continue that tier for 10 whole levels. That's 100 encounters worth of epic stuff, and epic encounters are no cakewalk, they need some work to really come off. I hate 'filler' encounters too, so it becomes a LOT of story! I really think 3 epic levels is enough, one to develop the epic story arc and get the characters moving in their destinies, one level of rising tension, with a major setback probably coming somewhere in those first 2 levels, and then the 3rd level for the save and climax. You could probably make a case for 5 levels too, but 18-20 seems pretty solid, and that leaves you with 9 heroic levels, and 8 paragon levels, which are IMHO PLENTY for those tiers as well, and really enough to allow for a whole campaign that stays in either of them. You can do a 6-15 for instance, or 6-18, or a 12-20, or a 1-12, and you'll get a pretty nice chunk of at least 2 tiers in a length of game most campaigns can survive for. My typing IS pretty much stream-of-consciousness always, lol. Well, aside from backing up to fix typos. I just hammer on my nice old Model-M keyboard with the clickety clack buckling key switches and spit out a couple 100 WPM (and take back half of it because it looks like gibberish, my typing teacher wouldn't be impressed). [/QUOTE]
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