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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6796536" data-attributes="member: 82106"><p>Hehe, yeah, well, at WotC's current staffing levels it will be a few years before we get an Epic handbook...</p><p></p><p></p><p>18 would give you round numbers, but I still think Epic begs to be a shorter capstone than heroic/paragon. 15 levels with 5 each might be another sweet spot, perhaps. That would give you a 5-act structure for each tier, which isn't bad.</p><p></p><p></p><p></p><p>Yeah, its rather arbitrary really. And that last FR campaign certainly illustrates the ease with which you can rescale the entire game. Truthfully 'classic' D&D doesn't play more than passably at best past 12th anyway. So in a sense 4e added a LOT of granularity. In effect it turned those 12 levels into 20 and then recast what was levels 13-20 as 'Epic', which wasn't entirely clear in previous editions and rather varied from one to another. I mean BECMI really didn't hit 'Epic' until much higher even.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6796536, member: 82106"] Hehe, yeah, well, at WotC's current staffing levels it will be a few years before we get an Epic handbook... 18 would give you round numbers, but I still think Epic begs to be a shorter capstone than heroic/paragon. 15 levels with 5 each might be another sweet spot, perhaps. That would give you a 5-act structure for each tier, which isn't bad. Yeah, its rather arbitrary really. And that last FR campaign certainly illustrates the ease with which you can rescale the entire game. Truthfully 'classic' D&D doesn't play more than passably at best past 12th anyway. So in a sense 4e added a LOT of granularity. In effect it turned those 12 levels into 20 and then recast what was levels 13-20 as 'Epic', which wasn't entirely clear in previous editions and rather varied from one to another. I mean BECMI really didn't hit 'Epic' until much higher even. [/QUOTE]
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