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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Tony Vargas" data-source="post: 6797118" data-attributes="member: 996"><p>Absolutely. For instance, if you were going to go all old-school and have a random encounter table, you'd want stats for everything on that table available before you ever rolled against it. </p><p></p><p> I suppose the fact relatively few monsters are statted with more than one secondary role (the same monster presented as, for instance, an heroic-level solo, Paragon-level standard, and Epic-level minion), has to do with wanting to keep the game 'fresh' even while extending the 'sweet spot' over all 30 levels, and, also to keep a sense of advancement in spite of the treadmill - thus spreading the monsters out over 30 levels. Were it not for that, the mechanics lend themselves to a monster having a stat block for most secondary roles (plus swarms) and thus at least one version suitable for almost any level.</p><p></p><p>It's sounds like we're circling around the idea of supporting the style of Gygaxian 'skilled play,' in which player decisions, driven by player experience with & knowledge of the game, more significantly impact the outcome of challenges. 4e de-emphasizes the player as a component of the resolution system, keeping the character front-and-center. </p><p></p><p>It's easy enough to execute the scenario: a group check or two determine surprise or a Skill Challenge determines whether the PCs go into an encounter at a more significant advantage or disadvantage, or even whether or which encounter they face next. But the PCs' abilities still remain very relevant in determining that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6797118, member: 996"] Absolutely. For instance, if you were going to go all old-school and have a random encounter table, you'd want stats for everything on that table available before you ever rolled against it. I suppose the fact relatively few monsters are statted with more than one secondary role (the same monster presented as, for instance, an heroic-level solo, Paragon-level standard, and Epic-level minion), has to do with wanting to keep the game 'fresh' even while extending the 'sweet spot' over all 30 levels, and, also to keep a sense of advancement in spite of the treadmill - thus spreading the monsters out over 30 levels. Were it not for that, the mechanics lend themselves to a monster having a stat block for most secondary roles (plus swarms) and thus at least one version suitable for almost any level. It's sounds like we're circling around the idea of supporting the style of Gygaxian 'skilled play,' in which player decisions, driven by player experience with & knowledge of the game, more significantly impact the outcome of challenges. 4e de-emphasizes the player as a component of the resolution system, keeping the character front-and-center. It's easy enough to execute the scenario: a group check or two determine surprise or a Skill Challenge determines whether the PCs go into an encounter at a more significant advantage or disadvantage, or even whether or which encounter they face next. But the PCs' abilities still remain very relevant in determining that. [/QUOTE]
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