Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6797807" data-attributes="member: 6696971"><p>Cortex + systemitizes this sort of escalation of present threat and introduction of new threats via its Doom Pool mechanics. Players that roll 1s in their dice pools can be granted plot points in exchange for the GM stepping up their latent pool of threat/escalation dice (Doom Pool). It also accrues dice when the GM decides to step a trait in one of their own character pools to a d4. This GM pool can be deployed for a number of things, including introducing new threats from "sounding the alarm" type of scenarios. </p><p></p><p>I've probably run 20 or so hours of Cortex + Fantasy Heroic (its D&D hack in Hackers Guide). Its a great feedback loop that works swimmingly for this sort of thing.</p><p></p><p>But I think 4e can load bear this thing just fine. Couple scenarios:</p><p></p><p>1) There is a gong somewhere in the room that takes a standard action (vs level Fort) to ring. You have to stop any of the Minions from getting to it (Defender and Controller effectively defend/control that gong). Done some version of that on more than one occasion (protecting a power-up, protecting an innocent, protecting a gate, protecting an alarm).</p><p></p><p>2) I've used Skill Challenge mechanics for this on more than one occasion. GM run character/monster takes a Standard Action to begin an "evade pursuit and alert reinforcements" SC. One (or more) players makes an action declaration on their next turn to pursue. Depending on the situation, the GM chooses a complexity and a level (probably C1 and PC level 2 +) and those players involved in the SC are gone from combat and now in their own chase scene. Failure means <em>n </em>encounter budget worth of bad guys reinforce (possibly trigger an evasion SC the other way - eg Han).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6797807, member: 6696971"] Cortex + systemitizes this sort of escalation of present threat and introduction of new threats via its Doom Pool mechanics. Players that roll 1s in their dice pools can be granted plot points in exchange for the GM stepping up their latent pool of threat/escalation dice (Doom Pool). It also accrues dice when the GM decides to step a trait in one of their own character pools to a d4. This GM pool can be deployed for a number of things, including introducing new threats from "sounding the alarm" type of scenarios. I've probably run 20 or so hours of Cortex + Fantasy Heroic (its D&D hack in Hackers Guide). Its a great feedback loop that works swimmingly for this sort of thing. But I think 4e can load bear this thing just fine. Couple scenarios: 1) There is a gong somewhere in the room that takes a standard action (vs level Fort) to ring. You have to stop any of the Minions from getting to it (Defender and Controller effectively defend/control that gong). Done some version of that on more than one occasion (protecting a power-up, protecting an innocent, protecting a gate, protecting an alarm). 2) I've used Skill Challenge mechanics for this on more than one occasion. GM run character/monster takes a Standard Action to begin an "evade pursuit and alert reinforcements" SC. One (or more) players makes an action declaration on their next turn to pursue. Depending on the situation, the GM chooses a complexity and a level (probably C1 and PC level 2 +) and those players involved in the SC are gone from combat and now in their own chase scene. Failure means [I]n [/I]encounter budget worth of bad guys reinforce (possibly trigger an evasion SC the other way - eg Han). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
Top