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Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6798137" data-attributes="member: 22362"><p>Have you guys read <strong>Blood Money</strong> <em>(Dungeon 200)</em>? It uses "DM plot points" to create something akin to this system that could be leveraged more if it were standardized to all encounters.</p><p></p><p>By the way, while we're on it (not really, but you know): I've been reading the Dungeon adventures (with the goal of making myself a commented "database" of them) and I've been having a weird thought - <em>4e adventures are often less 4e adventures than many non 4e adventures</em>. This really hit home when I read the "4e-kinda" adventure about the Slave Lords by Schwalb.</p><p></p><p>I'll try to explain:</p><p>- 4e is <em>magical</em> (IMO) with regards to DM prep time and encounter construction</p><p>- 4e adventures have a <em>very large</em> amount of page "count" dedicated to detailing the encounters in ways that are, very often, completely unnecessary (stat blocks*, tactics**, etc)</p><p>- non 4e requires a good deal more system mastery to build and run encounters (spellcasters are the major culprits here)</p><p>- old (by this I mean 2e and "down") adventures offer a <em>very</em> succinct description of foes and of often simply <em>possible</em> encounters</p><p></p><p>The only thing missing here are call outs to use SCs to manage exploration in a more "not I poke every 3rd feet of stone with the metal end of the 11 foot pole and I'm standing diagonally from Tim so if an arrow comes from..." - you know, the pixel click thing.</p><p></p><p>Creating the encounters is the <em>easy</em> part. A paragraph of general tactics, a list of foes, the map and you're all set.</p><p></p><p>*of course, you need them, but in an appendix at the end, sorted by encounter would probably be an even <em>better</em> presentation format - especially since there's no such thing as "page count restriction" when dealing with electronic only formats.</p><p>**only when the situation calls for specific tactics that wouldn't be self evident from the foes' motivations and personalities.</p><p></p><p>Then again, it's a random thought - and those often wind up being completely opposite to what I end up figuring out after a few days more of pondering. But it was weird enough to merit being thrown out there.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6798137, member: 22362"] Have you guys read [B]Blood Money[/B] [I](Dungeon 200)[/I]? It uses "DM plot points" to create something akin to this system that could be leveraged more if it were standardized to all encounters. By the way, while we're on it (not really, but you know): I've been reading the Dungeon adventures (with the goal of making myself a commented "database" of them) and I've been having a weird thought - [I]4e adventures are often less 4e adventures than many non 4e adventures[/I]. This really hit home when I read the "4e-kinda" adventure about the Slave Lords by Schwalb. I'll try to explain: - 4e is [I]magical[/I] (IMO) with regards to DM prep time and encounter construction - 4e adventures have a [I]very large[/I] amount of page "count" dedicated to detailing the encounters in ways that are, very often, completely unnecessary (stat blocks*, tactics**, etc) - non 4e requires a good deal more system mastery to build and run encounters (spellcasters are the major culprits here) - old (by this I mean 2e and "down") adventures offer a [I]very[/I] succinct description of foes and of often simply [I]possible[/I] encounters The only thing missing here are call outs to use SCs to manage exploration in a more "not I poke every 3rd feet of stone with the metal end of the 11 foot pole and I'm standing diagonally from Tim so if an arrow comes from..." - you know, the pixel click thing. Creating the encounters is the [I]easy[/I] part. A paragraph of general tactics, a list of foes, the map and you're all set. *of course, you need them, but in an appendix at the end, sorted by encounter would probably be an even [I]better[/I] presentation format - especially since there's no such thing as "page count restriction" when dealing with electronic only formats. **only when the situation calls for specific tactics that wouldn't be self evident from the foes' motivations and personalities. Then again, it's a random thought - and those often wind up being completely opposite to what I end up figuring out after a few days more of pondering. But it was weird enough to merit being thrown out there. [/QUOTE]
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