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D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Manbearcat" data-source="post: 6798566" data-attributes="member: 6696971"><p>Yup. Or, put another way, shift the initiative back to the GM who can choose to use the orcs (reinforcements/an ominous curses or precarious parleys) as proxy for (a) escalation or for (b) revealing a terrible truth about the present situation/giving the PCs an opportunity with dangerous prospects (both of which lead to tension-filled decision-points).</p><p></p><p></p><p></p><p>Just took a quick look at the article, and it certainly does seem Cortex + inspired (which 4e plays very nice with).</p><p></p><p></p><p></p><p>I think you're saying that the "loadout" of 4e adventures was overburdened with crunch (which is the easy part in 4e)? From my recollection and scant read-throughs, I think they improved as Dungeon rolled along and the understanding of the system by its creators and its user-base matured into acuity. </p><p></p><p>I'm probably not the best person in the world to comment on adventure/module organization, however, as I have only ever used them for dungeon maps in games that feature crawls!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6798566, member: 6696971"] Yup. Or, put another way, shift the initiative back to the GM who can choose to use the orcs (reinforcements/an ominous curses or precarious parleys) as proxy for (a) escalation or for (b) revealing a terrible truth about the present situation/giving the PCs an opportunity with dangerous prospects (both of which lead to tension-filled decision-points). Just took a quick look at the article, and it certainly does seem Cortex + inspired (which 4e plays very nice with). I think you're saying that the "loadout" of 4e adventures was overburdened with crunch (which is the easy part in 4e)? From my recollection and scant read-throughs, I think they improved as Dungeon rolled along and the understanding of the system by its creators and its user-base matured into acuity. I'm probably not the best person in the world to comment on adventure/module organization, however, as I have only ever used them for dungeon maps in games that feature crawls! [/QUOTE]
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