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D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Cyvris" data-source="post: 6964558" data-attributes="member: 81262"><p>The card system idea is...interesting, if a little odd. Reminds me a good deal of the Crusader from Book of Nine Swords. It could be interesting to tie class features to it in some way even. Various control effects, damage, or marks. Might be a bit too swingy though. </p><p></p><p>After dipping into 5e, I've come back to 4e with fresh eyes and really want to start making it "work" in new ways. My biggest goal would be to bring 5e's bounded accuracy to 4e since I like it, but I've been dabbling in some other major changes that I think could sort of help the system out and punch up the non-combat half of it.</p><p></p><p>-Condense redundant At-wills across power sources, and let characters pick from that pool (Martial characters can all get "Twin Strike", or Ranger and Fighter can). </p><p></p><p>-Perhaps take a bit from the Runepriest design space and make certain spells/abilities modifiable on the fly, no more "Freezing Burst", instead it's "Arcane Burst" with the option to deal Frost, Fire, Lightning or Psychic damage, each granting a specific bonus. This could apply with weapons as well, which could encourage Martial characters to carry around multiple sets of gear. </p><p></p><p>- Condense Encounter/Daily powers to a single pool of 10-12 by tier. Characters pick 2 at first level, but can still only use 1 per encounter. Add more at the normal 4e levels 3/7, ending in a total of 4 known, but only 3 that can be used. I'm borrowing from the Essential's Mage for this, though pushing it a bit further, again to hack back on bloat. Craziest form would see characters sharing some of them across classes, which would really kill bloat. </p><p></p><p>-Automatically grant Skill Powers if the character is trained in the skill and of the appropriate level</p><p></p><p>-Introduce more Rituals and Martial Practices. All characters are granted "Ritual Points" that let them cast a ritual for free, these would scale by level</p><p></p><p>-Eliminate most feats, instead offering them as a form of "Class Feature". Druid Form Feats? Fighter Weapon Feats? Far better as interesting class options that sort of echo the "Apprentice, Expert, Master" bonuses the Essential's Mage has. WotC <em>seriously</em> made some good design choices with that class in terms of "Gain features as you level".</p></blockquote><p></p>
[QUOTE="Cyvris, post: 6964558, member: 81262"] The card system idea is...interesting, if a little odd. Reminds me a good deal of the Crusader from Book of Nine Swords. It could be interesting to tie class features to it in some way even. Various control effects, damage, or marks. Might be a bit too swingy though. After dipping into 5e, I've come back to 4e with fresh eyes and really want to start making it "work" in new ways. My biggest goal would be to bring 5e's bounded accuracy to 4e since I like it, but I've been dabbling in some other major changes that I think could sort of help the system out and punch up the non-combat half of it. -Condense redundant At-wills across power sources, and let characters pick from that pool (Martial characters can all get "Twin Strike", or Ranger and Fighter can). -Perhaps take a bit from the Runepriest design space and make certain spells/abilities modifiable on the fly, no more "Freezing Burst", instead it's "Arcane Burst" with the option to deal Frost, Fire, Lightning or Psychic damage, each granting a specific bonus. This could apply with weapons as well, which could encourage Martial characters to carry around multiple sets of gear. - Condense Encounter/Daily powers to a single pool of 10-12 by tier. Characters pick 2 at first level, but can still only use 1 per encounter. Add more at the normal 4e levels 3/7, ending in a total of 4 known, but only 3 that can be used. I'm borrowing from the Essential's Mage for this, though pushing it a bit further, again to hack back on bloat. Craziest form would see characters sharing some of them across classes, which would really kill bloat. -Automatically grant Skill Powers if the character is trained in the skill and of the appropriate level -Introduce more Rituals and Martial Practices. All characters are granted "Ritual Points" that let them cast a ritual for free, these would scale by level -Eliminate most feats, instead offering them as a form of "Class Feature". Druid Form Feats? Fighter Weapon Feats? Far better as interesting class options that sort of echo the "Apprentice, Expert, Master" bonuses the Essential's Mage has. WotC [I]seriously[/I] made some good design choices with that class in terms of "Gain features as you level". [/QUOTE]
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