Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 7396307" data-attributes="member: 22362"><p><span style="font-size: 15px"><strong>Magic for inheritence (suite)</strong></span></p><p>What I actually want to talk about - specific items that would work within the context of players having inherent bonuses, and that allow for enemies to have items frequently.</p><p></p><p>I've settled on two approaches : (1) see above post, (2) significant drawbacks (NOTE: numbers are usually with heroic tier in mind.)</p><p></p><p><strong>Foulspawn Seer staff</strong> - <em>Peer Into the Maelstrom</em> - minor action, you are dazed until eont, +2d6 extra damage on your next attack before eont.</p><p><em>variant : you are <strong>blinded</strong> instead of dazed - I think I like this one better.</em></p><p></p><p>The idea here is that you take your turn normally, and then, as your last action, you activate the staff, you hobble yourself significantly, but you get a significant damage boost.</p><p></p><p><strong>Goblin Hexer's rod</strong> - <em>Vexing Cloud</em> - standard action, Area burst 3 within 10; enemies within zone take a -2 penalty to attack rolls. The zone grants concealment to caster and his allies. Sustain minor. When you sustain the zone, you can move it up to 5 squares. After you cast <em>vexing cloud</em>, make a save, if you fail, the rod's magic is spent (in addition, the cloud can no longer be sustained).</p><p></p><p>Special: if the rod has been properly maintained, you automatically succeed on this save.</p><p></p><p></p><p>I also have a vague idea about a magical poisoned blade that <em>requires</em> a poison dose be added to it every day (not a problem for yuan-ti), but could get expensive pretty fast...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7396307, member: 22362"] [SIZE=4][B]Magic for inheritence (suite)[/B][/SIZE] What I actually want to talk about - specific items that would work within the context of players having inherent bonuses, and that allow for enemies to have items frequently. I've settled on two approaches : (1) see above post, (2) significant drawbacks (NOTE: numbers are usually with heroic tier in mind.) [B]Foulspawn Seer staff[/B] - [I]Peer Into the Maelstrom[/I] - minor action, you are dazed until eont, +2d6 extra damage on your next attack before eont. [I]variant : you are [B]blinded[/B] instead of dazed - I think I like this one better.[/I] The idea here is that you take your turn normally, and then, as your last action, you activate the staff, you hobble yourself significantly, but you get a significant damage boost. [B]Goblin Hexer's rod[/B] - [I]Vexing Cloud[/I] - standard action, Area burst 3 within 10; enemies within zone take a -2 penalty to attack rolls. The zone grants concealment to caster and his allies. Sustain minor. When you sustain the zone, you can move it up to 5 squares. After you cast [I]vexing cloud[/I], make a save, if you fail, the rod's magic is spent (in addition, the cloud can no longer be sustained). Special: if the rod has been properly maintained, you automatically succeed on this save. I also have a vague idea about a magical poisoned blade that [I]requires[/I] a poison dose be added to it every day (not a problem for yuan-ti), but could get expensive pretty fast... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
Top