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Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 7444885" data-attributes="member: 22362"><p>"House Rule" to re-frame the "one daily item power use per tier" (short version : forum ate my post)</p><p></p><p><strong>Bring Forth Power!</strong></p><p>All characters have a new power that can used once per day per tier : <em>Bring Forth Power</em> (BFP)</p><p></p><p><em>Basic effect:</em> a character can apply the critical hit effect of a weapon or implement on a regular hit.</p><p></p><p><em>Advanced effect:</em> magic items replace their daily powers with the same effect that can now be used by spending a use of <em>BFP</em>.</p><p></p><p><em>Additional new rule:</em> items can only bear the strain of <em>BFP</em> once per day.</p><p></p><p><strong>Why</strong></p><p>The intent of the basic effect is to replace/reduce/remove the number of items which have a daily power that amounts to their critical effect.</p><p></p><p>The other intent is a simple ease of acceptability of the "one item daily power per day per tier" by re-framing it as a player ability.</p><p></p><p><strong>What it breaks</strong></p><p>Not much, other than the whole of the written text... If we had the rules in an editable format, this would be a simple case of "Ctrl+H", but alas...</p><p></p><p><strong>What it adds</strong></p><p>Not much. It's pretty much what amounts to a QoL improvement.</p><p></p><p>It <em>could</em> be seen to add a bit of design space - in that it's easier to play with character abilities.</p><p></p><p>For instance, we can now, add or remove a use of <em>BFP</em> for things such as consequences of a SC (or some very niche monster). It's also easy to see how giving one more use of <em>BFP</em> would fit the <strong>Artificer</strong> or an artificer-themed ... theme.</p><p></p><p>So yeah, I like it.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7444885, member: 22362"] "House Rule" to re-frame the "one daily item power use per tier" (short version : forum ate my post) [B]Bring Forth Power![/B] All characters have a new power that can used once per day per tier : [I]Bring Forth Power[/I] (BFP) [I]Basic effect:[/I] a character can apply the critical hit effect of a weapon or implement on a regular hit. [I]Advanced effect:[/I] magic items replace their daily powers with the same effect that can now be used by spending a use of [I]BFP[/I]. [I]Additional new rule:[/i] items can only bear the strain of [I]BFP[/I] once per day. [B]Why[/B] The intent of the basic effect is to replace/reduce/remove the number of items which have a daily power that amounts to their critical effect. The other intent is a simple ease of acceptability of the "one item daily power per day per tier" by re-framing it as a player ability. [B]What it breaks[/B] Not much, other than the whole of the written text... If we had the rules in an editable format, this would be a simple case of "Ctrl+H", but alas... [B]What it adds[/B] Not much. It's pretty much what amounts to a QoL improvement. It [I]could[/I] be seen to add a bit of design space - in that it's easier to play with character abilities. For instance, we can now, add or remove a use of [I]BFP[/I] for things such as consequences of a SC (or some very niche monster). It's also easy to see how giving one more use of [I]BFP[/I] would fit the [B]Artificer[/B] or an artificer-themed ... theme. So yeah, I like it. [/QUOTE]
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