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<blockquote data-quote="Manbearcat" data-source="post: 7489019" data-attributes="member: 6696971"><p>I'll have to refamiliarize myself with my thoughts in this thread. I don't have the slightest idea off the top of my head of what I was referring to!</p><p></p><p>However, just a quick response to the 2nd paragraph here. I don't exactly agree that DW is "pretty much totally FLAT."</p><p></p><p>I've run a game from 1-10 w/ 4 different melee playbooks; Arcane Duelist, Barbarian, Dashing Hero, Fighter. Each of those guys scaled plenty vs the game's content, it just looks different than classic D&D scaling:</p><p></p><p>- x-axis scaling is VERY significant in DW and unlike classic D&D, martial characters have parity with spellcasters on the x-axis.</p><p></p><p>- You get an ability score point every level. This can end up (a) increasing your HP by nearly 25 % and (b) not-insignificantly, positively affecting the bell curve of your archetypal shticks.</p><p></p><p>- Armor is DR. 1 point at 1st level can easily turn into a huge 4 points at 10.</p><p></p><p>- Damage adds and riders moves due to magical weapons and playbook moves. You can effectively double your damage or have combat tricks that do things like cleave.</p><p></p><p>- Hirelings and Companions can impact your move math positively (Defy Danger, Hack and Slash, Defend, etc), or give you access to fictional positioning or moves you wouldn't have otherwise.</p><p></p><p>Take the Fighter in my game, for instance:</p><p></p><p>Started with the following:</p><p></p><p>* 23 HP. Ended with 28.</p><p>* Gained the ability to completely shrug off damage and take a debility instead.</p><p>* Started with +2 to Hack and Slash. In most cases, that ended up +4 (due to Hireling and another move).</p><p>* Started with +1 to Defend. Ended with a +4 in most all situations and +3 in all and, most importantly, riposte damage went from 1 to 10!</p><p>* Several Defy Dangers went up by +1 or more (several by +2).</p><p>* Armor went from 1 to 4.</p><p>* Damage went from 1d10 +1 w/ 2 tags to 1d10 +1 + 1d8 +1d4 w/ 3 tags and piercing 2.</p><p></p><p>That isn't even getting into the x-axis scaling which gave them narrative control in combat and scaled the character's ability to impact noncombat conflict resolution by a significant amount.</p><p></p><p>The other 3 martial characters were similarly endowed. 1st level martial characters in DW are equivalent to 1st level 4e characters. They're extremely robust and up to the task of slaughtering canon fodder en masse. The difference between those 1st level characters and their 10th level self is probably comparable to opening Heroic Tier vs end-game Paragon Tier in 4e.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7489019, member: 6696971"] I'll have to refamiliarize myself with my thoughts in this thread. I don't have the slightest idea off the top of my head of what I was referring to! However, just a quick response to the 2nd paragraph here. I don't exactly agree that DW is "pretty much totally FLAT." I've run a game from 1-10 w/ 4 different melee playbooks; Arcane Duelist, Barbarian, Dashing Hero, Fighter. Each of those guys scaled plenty vs the game's content, it just looks different than classic D&D scaling: - x-axis scaling is VERY significant in DW and unlike classic D&D, martial characters have parity with spellcasters on the x-axis. - You get an ability score point every level. This can end up (a) increasing your HP by nearly 25 % and (b) not-insignificantly, positively affecting the bell curve of your archetypal shticks. - Armor is DR. 1 point at 1st level can easily turn into a huge 4 points at 10. - Damage adds and riders moves due to magical weapons and playbook moves. You can effectively double your damage or have combat tricks that do things like cleave. - Hirelings and Companions can impact your move math positively (Defy Danger, Hack and Slash, Defend, etc), or give you access to fictional positioning or moves you wouldn't have otherwise. Take the Fighter in my game, for instance: Started with the following: * 23 HP. Ended with 28. * Gained the ability to completely shrug off damage and take a debility instead. * Started with +2 to Hack and Slash. In most cases, that ended up +4 (due to Hireling and another move). * Started with +1 to Defend. Ended with a +4 in most all situations and +3 in all and, most importantly, riposte damage went from 1 to 10! * Several Defy Dangers went up by +1 or more (several by +2). * Armor went from 1 to 4. * Damage went from 1d10 +1 w/ 2 tags to 1d10 +1 + 1d8 +1d4 w/ 3 tags and piercing 2. That isn't even getting into the x-axis scaling which gave them narrative control in combat and scaled the character's ability to impact noncombat conflict resolution by a significant amount. The other 3 martial characters were similarly endowed. 1st level martial characters in DW are equivalent to 1st level 4e characters. They're extremely robust and up to the task of slaughtering canon fodder en masse. The difference between those 1st level characters and their 10th level self is probably comparable to opening Heroic Tier vs end-game Paragon Tier in 4e. [/QUOTE]
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