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Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Garthanos" data-source="post: 7492892" data-attributes="member: 82504"><p>I was thinking a squire at level 7 which basically allows more attacks allowing 1 more non-weapon proficiency and periodically aids your saving throws and 1 more attack when you hit level 11. In other words step it up several notches. The squire can be disabled but rarely dies when it does so it was leaping in front of an attack which might have killed you (you hit zero hit points and your squire takes the killing shot), when it does replacements soon show up at your door. But you might spend a time as a berserk (and get extra attacks periodically from that like after you hit half hit points) because maybe you get angrier without your buddy to bolster you from the darkness. Or make being a Berserk an alternative from having a squire. </p><p></p><p>Also give that level 9 Lord "calling in reinforcements" perhaps as a daily ritual like thing that goes up in uses as you level not just potency because ridiculous inherent scaling. --> reminder to self finish working something of that sort into martial practices (Opportune summons of bonded fighters aka the oath of fealty practice turned into a prepared/rehearsed use). </p><p></p><p>And that squad who is your personal guard which you can station various places make them pretty badassed so you really can use them. </p><p></p><p>Not that I like nailing character archetypes down that tight but given the 1e design paradigm.... and offering Berserkergang as an alternative.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7492892, member: 82504"] I was thinking a squire at level 7 which basically allows more attacks allowing 1 more non-weapon proficiency and periodically aids your saving throws and 1 more attack when you hit level 11. In other words step it up several notches. The squire can be disabled but rarely dies when it does so it was leaping in front of an attack which might have killed you (you hit zero hit points and your squire takes the killing shot), when it does replacements soon show up at your door. But you might spend a time as a berserk (and get extra attacks periodically from that like after you hit half hit points) because maybe you get angrier without your buddy to bolster you from the darkness. Or make being a Berserk an alternative from having a squire. Also give that level 9 Lord "calling in reinforcements" perhaps as a daily ritual like thing that goes up in uses as you level not just potency because ridiculous inherent scaling. --> reminder to self finish working something of that sort into martial practices (Opportune summons of bonded fighters aka the oath of fealty practice turned into a prepared/rehearsed use). And that squad who is your personal guard which you can station various places make them pretty badassed so you really can use them. Not that I like nailing character archetypes down that tight but given the 1e design paradigm.... and offering Berserkergang as an alternative. [/QUOTE]
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