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General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Blue" data-source="post: 7002729" data-attributes="member: 20564"><p>As a side note, donning your shield is goverened under Getting Into and Out of Armor (PHB 146), not interacting with an object.</p><p></p><p>This isn't saying don't do it, just know what rules you are changing.</p><p></p><p>Question: Which of these do you want:</p><p></p><p>1. A game where characters can switch back and forth between completely different kits for melee and ranged (including stowing nicely instead of just dropping) every round without sacrificing any actions?</p><p></p><p>2. A game where a character draw as much as they want to throw, and can drop their current kit and draw their new kit (inc. shield), but if they move they are leaving their old stuff behind so there's some thought to it.</p><p></p><p>3. A game where some things can be drawn (single weapon or two weapons with the dual wielder feat) but some things cant (3+ thrown weapons on a turn, shields)</p><p></p><p>5e currently is #3, my preferred play style might be #2.</p></blockquote><p></p>
[QUOTE="Blue, post: 7002729, member: 20564"] As a side note, donning your shield is goverened under Getting Into and Out of Armor (PHB 146), not interacting with an object. This isn't saying don't do it, just know what rules you are changing. Question: Which of these do you want: 1. A game where characters can switch back and forth between completely different kits for melee and ranged (including stowing nicely instead of just dropping) every round without sacrificing any actions? 2. A game where a character draw as much as they want to throw, and can drop their current kit and draw their new kit (inc. shield), but if they move they are leaving their old stuff behind so there's some thought to it. 3. A game where some things can be drawn (single weapon or two weapons with the dual wielder feat) but some things cant (3+ thrown weapons on a turn, shields) 5e currently is #3, my preferred play style might be #2. [/QUOTE]
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Community
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Throwing Weapons is Cool! So why is it weak?
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