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Thud The RPG A 5E Hack
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<blockquote data-quote="Zardnaar" data-source="post: 7166007" data-attributes="member: 6716779"><p><strong>Mystic</strong></p><p><strong>Hit Points At 1st Level</strong> 24</p><p><strong>Hit Points</strong> Per level 5</p><p><strong>Armor Proficiencies </strong>light armour</p><p><strong>Weapons </strong><strong>Proficiencies </strong>Simple Weapons</p><p><strong>Skills </strong>Choose 5.</p><p></p><table style='width: 100%'><tr><td>Level</td><td>Proficiency<br /> Bonus</td><td>Cantrips</td><td>Features</td></tr><tr><td>1</td><td>+2</td><td>4</td><td>lay on Hands, Blast, Defensive Magic, Heal</td></tr><tr><td>2</td><td>+2</td><td>4</td><td>Portend</td></tr><tr><td>3</td><td>+2</td><td>4</td><td>Trickery</td></tr><tr><td>4</td><td>+2</td><td>4</td><td>Enhance Spell</td></tr><tr><td>5</td><td>+3</td><td>5</td><td>Invoke Element</td></tr><tr><td>6</td><td>+3</td><td>5</td><td>Foresight</td></tr><tr><td>7</td><td>+3</td><td>5</td><td>Abjure</td></tr><tr><td>8</td><td>+3</td><td>5</td><td>Empower Spell</td></tr><tr><td>9</td><td>+4</td><td>5</td><td>Restore</td></tr><tr><td>10</td><td>+4</td><td>6</td><td>Alter Reality</td></tr></table><p></p><p></p><p><strong>Cantrips</strong></p><p>You may pick 4 cantrips from the Cleric or Wizard lists. Your spellcasting ability is identical to the cleric (page 58 PHB).</p><p></p><p><strong>Lay on Hands</strong> This Ability is Identical to the Paladin ability</p><p></p><p><strong>Blast </strong>Once per encounter you can use Burning Hands, or Guiding Bolt or Thunderwave</p><p></p><p><strong>Defensive Magic</strong> Once per encounter you can use Mage Armor, or Shield, or Shield of Faith,</p><p></p><p><strong>Heal </strong>Once per encounter you can use cure or healing word.. At level 3 you may use cure or healing word or prayer of healing once per encounter. You may use this ability no more </p><p>than 3 times per long rest</p><p></p><p><strong>Portend </strong>Once per encounter when you make an attack roll, saving throw or a skill check you can do so with advantage. This ability lasts until the start of your next turn.</p><p></p><p><strong>Trickery </strong>Once per encounter you may use blindness/deafness, invisibility, mirror image or</p><p></p><p><strong>Enhance Spell</strong> You may treat any spell cast as if it were cast using a higher level slot.</p><p></p><p><strong>Invoke Elemen</strong>t Once per encounter you can use fireball, fly or lightning bolt</p><p></p><p><strong>Foresight </strong>You may use your portend ability on any ally within 30’.</p><p></p><p><strong>Abjure </strong>Once per encounter you can use Banishment, Counter spell or Dispel Magic. This ability is not effected by your empower spell ability.</p><p></p><p><strong>Empower Spell </strong>You may treat any spell cast as if it were cast using two higher level slots.</p><p></p><p><strong>Restore </strong>Once per encounter you may use Greater Restoration or Mass Cure Wounds. You may use this ability no more than 3 times per long rest. This ability is not effected by enhance and empower spell ability. </p><p></p><p><strong>Alter Reality </strong>Once per encounter you may use of one of your abilities.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7166007, member: 6716779"] [B]Mystic[/B] [B]Hit Points At 1st Level[/B] 24 [B]Hit Points[/B] Per level 5 [B]Armor Proficiencies [/B]light armour [B]Weapons [/B][B]Proficiencies [/B]Simple Weapons [B]Skills [/B]Choose 5. [TABLE="width: 500"] [TR] [TD]Level[/TD] [TD]Proficiency Bonus[/TD] [TD]Cantrips[/TD] [TD]Features[/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]4[/TD] [TD]lay on Hands, Blast, Defensive Magic, Heal[/TD] [/TR] [TR] [TD]2[/TD] [TD]+2[/TD] [TD]4[/TD] [TD]Portend[/TD] [/TR] [TR] [TD]3[/TD] [TD]+2[/TD] [TD]4[/TD] [TD]Trickery[/TD] [/TR] [TR] [TD]4[/TD] [TD]+2[/TD] [TD]4[/TD] [TD]Enhance Spell[/TD] [/TR] [TR] [TD]5[/TD] [TD]+3[/TD] [TD]5[/TD] [TD]Invoke Element[/TD] [/TR] [TR] [TD]6[/TD] [TD]+3[/TD] [TD]5[/TD] [TD]Foresight[/TD] [/TR] [TR] [TD]7[/TD] [TD]+3[/TD] [TD]5[/TD] [TD]Abjure[/TD] [/TR] [TR] [TD]8[/TD] [TD]+3[/TD] [TD]5[/TD] [TD]Empower Spell[/TD] [/TR] [TR] [TD]9[/TD] [TD]+4[/TD] [TD]5[/TD] [TD]Restore[/TD] [/TR] [TR] [TD]10[/TD] [TD]+4[/TD] [TD]6[/TD] [TD]Alter Reality[/TD] [/TR] [/TABLE] [B]Cantrips[/B] You may pick 4 cantrips from the Cleric or Wizard lists. Your spellcasting ability is identical to the cleric (page 58 PHB). [B]Lay on Hands[/B] This Ability is Identical to the Paladin ability [B]Blast [/B]Once per encounter you can use Burning Hands, or Guiding Bolt or Thunderwave [B]Defensive Magic[/B] Once per encounter you can use Mage Armor, or Shield, or Shield of Faith, [B]Heal [/B]Once per encounter you can use cure or healing word.. At level 3 you may use cure or healing word or prayer of healing once per encounter. You may use this ability no more than 3 times per long rest [B]Portend [/B]Once per encounter when you make an attack roll, saving throw or a skill check you can do so with advantage. This ability lasts until the start of your next turn. [B]Trickery [/B]Once per encounter you may use blindness/deafness, invisibility, mirror image or [B]Enhance Spell[/B] You may treat any spell cast as if it were cast using a higher level slot. [B]Invoke Elemen[/B]t Once per encounter you can use fireball, fly or lightning bolt [B]Foresight [/B]You may use your portend ability on any ally within 30’. [B]Abjure [/B]Once per encounter you can use Banishment, Counter spell or Dispel Magic. This ability is not effected by your empower spell ability. [B]Empower Spell [/B]You may treat any spell cast as if it were cast using two higher level slots. [B]Restore [/B]Once per encounter you may use Greater Restoration or Mass Cure Wounds. You may use this ability no more than 3 times per long rest. This ability is not effected by enhance and empower spell ability. [B]Alter Reality [/B]Once per encounter you may use of one of your abilities. [/QUOTE]
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