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<blockquote data-quote="Evilhalfling" data-source="post: 4657944" data-attributes="member: 16991"><p><strong>Horned Hold:</strong></p><p></p><p>The Dwarf Paladin was absent. The others continued on to the Horned Hold. </p><p></p><p>The rougue got close enough to overhear the orcs arguing about how far a something could move "look I rolled a seven, and if I move like this I can reach him." "Nuh uh" </p><p></p><p>To get in they tried a "wounded bird" technique, and the PC spent an action point after her first bluff was a bad roll. So the Orcs came out, and the rest of the party charged. As usual a knights move and elven battle armor speed boost was enough to catch the guy who went for help. </p><p></p><p>Exploring the tower, they found a mug on the lip of the well labeled "World's Best Smith" this was promptly stolen. They ganked the smith, only allowing him a single action before he went down. One of the scouts made a heal check to restore him to combat, and the wounded, crawling smith then put on a much better showing. The warlord got double teamed by scouts and failed 2 death saves before being restored. </p><p></p><p>The Party continued onto the dining hall, and attacked from the main doors, sending Surina to the kitchen entrance to distract from the main attack. They got slaves to open doors. Surina's distraction was to go in shirtless "Dragonboobs confuse everyone, why not dwarves?"</p><p></p><p>The battle was fierce with the rogue pinned in the fireplace by an expanded Duegar. One scout got away to alert the next tower. The party set fire to the mindflayer 'zombie' before going any further. They went in the back way but still had go pass the turrets, and prepared Duegar. The Duegar had good tactics, and got a lot of crits, much of the party was bloodied, and out of surges as the Duegar opened the door with the orcs. Really how can these encounters not be chained? they are very close together, and both are units of Guards. By this time it was late IRL and everyones dice went cold, no crits from the monsters, lots of 1's from the PCs. All dailies and encounters were gone. Aside from a bit of humor where the orcs ran out of things to throw, and were encouraged to throw burning sticks at the Tiefling, it was just a long fight. </p><p></p><p>The PCs retreated, only 2 encounters remaining. I'm not sure how the limited number of enemies will react. It could be a cakewalk if the paladin player rejoins PCs. If the remaining dwarves find their camp first, the dwarves might win. But the fight will lack all the fun terrain of the final two rooms. </p><p></p><p>One note - there is a shooting gallery overlooking the first bridge - an alerted defense would probably put a few archers or watchers on it</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4657944, member: 16991"] [b]Horned Hold:[/b] The Dwarf Paladin was absent. The others continued on to the Horned Hold. The rougue got close enough to overhear the orcs arguing about how far a something could move "look I rolled a seven, and if I move like this I can reach him." "Nuh uh" To get in they tried a "wounded bird" technique, and the PC spent an action point after her first bluff was a bad roll. So the Orcs came out, and the rest of the party charged. As usual a knights move and elven battle armor speed boost was enough to catch the guy who went for help. Exploring the tower, they found a mug on the lip of the well labeled "World's Best Smith" this was promptly stolen. They ganked the smith, only allowing him a single action before he went down. One of the scouts made a heal check to restore him to combat, and the wounded, crawling smith then put on a much better showing. The warlord got double teamed by scouts and failed 2 death saves before being restored. The Party continued onto the dining hall, and attacked from the main doors, sending Surina to the kitchen entrance to distract from the main attack. They got slaves to open doors. Surina's distraction was to go in shirtless "Dragonboobs confuse everyone, why not dwarves?" The battle was fierce with the rogue pinned in the fireplace by an expanded Duegar. One scout got away to alert the next tower. The party set fire to the mindflayer 'zombie' before going any further. They went in the back way but still had go pass the turrets, and prepared Duegar. The Duegar had good tactics, and got a lot of crits, much of the party was bloodied, and out of surges as the Duegar opened the door with the orcs. Really how can these encounters not be chained? they are very close together, and both are units of Guards. By this time it was late IRL and everyones dice went cold, no crits from the monsters, lots of 1's from the PCs. All dailies and encounters were gone. Aside from a bit of humor where the orcs ran out of things to throw, and were encouraged to throw burning sticks at the Tiefling, it was just a long fight. The PCs retreated, only 2 encounters remaining. I'm not sure how the limited number of enemies will react. It could be a cakewalk if the paladin player rejoins PCs. If the remaining dwarves find their camp first, the dwarves might win. But the fight will lack all the fun terrain of the final two rooms. One note - there is a shooting gallery overlooking the first bridge - an alerted defense would probably put a few archers or watchers on it [/QUOTE]
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