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<blockquote data-quote="OverloadUT" data-source="post: 5158186" data-attributes="member: 75579"><p>If by edited you mean cut to be shorter, then I am sad to say that that will probably never happen. Planning for each session as well as publishing just the raw recordings already takes most of my free time each week. To actually cut up a recording to be "properly" edited would simply take time I do not have. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>It's something I really wish I <em>could</em> do, and if I win the lottery and can quit my job, then you can be sure I will do it!</p><p></p><p></p><p></p><p></p><p>Thank you! This was definitely my favorite encounter I have ever designed. While skill challenges have the potential to be very cool, I really don't like that they take an enormous amount of effort to design one that is interesting at all, especially compared to the ease of designing a combat encounter. I mean christ I had make this to figure out what to set all of the numbers to:</p><p><a href="http://dl.dropbox.com/u/26620/D%26D/ShipEaterMath.png" target="_blank">http://dl.dropbox.com/u/26620/D&D/ShipEaterMath.png</a></p><p></p><p>But at the end of the day this one went exactly as I hoped. It was extremely exciting to all of the players and MAN it came down to the wire in the end there.</p><p></p><p></p><p></p><p>We use egg timers fairly often, and this was the first time I was so strict about it. I really wanted the whole fight to feel extremely hectic and hurried. The second reason for using the timer is the fact that despite my best efforts, at the end of the day the encounter still only had a small amount of tactics. The timer helped make those few tactics more interesting because they were rushed to choose them.</p></blockquote><p></p>
[QUOTE="OverloadUT, post: 5158186, member: 75579"] If by edited you mean cut to be shorter, then I am sad to say that that will probably never happen. Planning for each session as well as publishing just the raw recordings already takes most of my free time each week. To actually cut up a recording to be "properly" edited would simply take time I do not have. :( It's something I really wish I [i]could[/i] do, and if I win the lottery and can quit my job, then you can be sure I will do it! Thank you! This was definitely my favorite encounter I have ever designed. While skill challenges have the potential to be very cool, I really don't like that they take an enormous amount of effort to design one that is interesting at all, especially compared to the ease of designing a combat encounter. I mean christ I had make this to figure out what to set all of the numbers to: [url]http://dl.dropbox.com/u/26620/D%26D/ShipEaterMath.png[/url] But at the end of the day this one went exactly as I hoped. It was extremely exciting to all of the players and MAN it came down to the wire in the end there. We use egg timers fairly often, and this was the first time I was so strict about it. I really wanted the whole fight to feel extremely hectic and hurried. The second reason for using the timer is the fact that despite my best efforts, at the end of the day the encounter still only had a small amount of tactics. The timer helped make those few tactics more interesting because they were rushed to choose them. [/QUOTE]
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