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Thursday Knights, Live Broadcast of Actual Play
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<blockquote data-quote="OverloadUT" data-source="post: 5180904" data-attributes="member: 75579"><p>That's really interesting! I had never really given it much thought, so I asked one of my players who has been playing the longest. He said that he has always done it this way, and he finds that it works better for him to really get in to his character. By explicitly separating metagame talk and in-character talk, he can really focus on when it's his character speaking and avoid the inevitable ambiguity that can come from speaking in the first person.</p><p></p><p>I imagine the other players mostly picked it up from him, since he was the biggest proponent of real deep role-playing when we first started this campaign.</p><p></p><p>The ironic thing is that this style is actually great for us because of the show. I imagine in the audio recording it's nice that everyone speaks in the third person; otherwise the only way to know who is talking would be to know the voices, which would make it harder to get in to.</p></blockquote><p></p>
[QUOTE="OverloadUT, post: 5180904, member: 75579"] That's really interesting! I had never really given it much thought, so I asked one of my players who has been playing the longest. He said that he has always done it this way, and he finds that it works better for him to really get in to his character. By explicitly separating metagame talk and in-character talk, he can really focus on when it's his character speaking and avoid the inevitable ambiguity that can come from speaking in the first person. I imagine the other players mostly picked it up from him, since he was the biggest proponent of real deep role-playing when we first started this campaign. The ironic thing is that this style is actually great for us because of the show. I imagine in the audio recording it's nice that everyone speaks in the third person; otherwise the only way to know who is talking would be to know the voices, which would make it harder to get in to. [/QUOTE]
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