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<blockquote data-quote="RangerWickett" data-source="post: 1257" data-attributes="member: 63"><p><span style="font-size: 12px"><strong>Chapter Thirteen: Wandering Aimlessly</strong></span></p><p></p><p>In this chapter, everyone wanders aimlessly. </p><p></p><p>I’ll keep it short, because it’s kinda bland. Next chapter will be fun, though. If you want a synopsis, it’s at the end of the chapter, in italics.</p><p></p><p>After dealing with the giant spider at Kuiper’s Farm, Harley and Vic help James as they travel east. On the eastern border of the Haranshire, construction has just finished on a bridge that will cross a large chasm. Several decades back the only trade road to the east fell into the chasm, so this bridge should bring prosperity to the region as many more people would have a reason to travel through the land. Harley, James, and Vic head toward the bridge because the only magically-gifted healer in the Haranshire, a priest of Meliska named Lafayer, is at the bridge for the blessing ceremony. James was poisoned by a spider bite, and they want to get him healed as soon as possible.</p><p></p><p>Conveniently, they run into Nikal just as they are about to set off down the Churnette River. Nikal (NPC Elf fighter 4) was another employee of Harlan Smith, the businessman who hired James and Harley to deliver a chest to Tauster. He left Milbourne, where he had been recuperating after the attack by the pseudolithid drone, in hopes of linking up with Harley and James. James, Harley, and Vic are at the dock at the edge of Kuiper’s farm, preparing to sail down the Churnette River as close to the eastern bridge as possible. Nikal just happens to show up on the opposite bank of the river just as the party was about to leave, so they join together.</p><p></p><p>Out of character, the only reason Nikal was there was because Chad, Bhurisrava’s player, wanted to play. In the previous session, Chad hadn’t been able to make it, so we just said that Bhurisrava was tagging along with Allar and being paranoid. However, by the point of this session, Bhur and Allar hadn’t gotten back, so I had to give Chad someone to play. </p><p></p><p>Let me give you a little insight on how Chad plays Nikal. Previously, as an NPC, Nikal was just a little overconfident, a little sexist, and very self-centered. Now, with Chad playing him, Nikal became over-sexed, and developed a snooty French accent. I’m not quite sure why Chad did this, but no one really liked Nikal that much. I had nothing particularly serious planned for the near future, so I just let Chad be silly.</p><p></p><p>And so what happens with Harley, James, Nikal, and Vic? Not much. They go downriver on the boat from Kuiper’s dock, then pull the ship ashore a little short of Thurmaster. James is starting to get sick (though he’s too stubborn to do more than shrug when they ask if he’s okay), so they rush overland toward the Tunda mountains to the east. It is almost sunset when they see the foothills of the Tunda mountains ahead of them. A camp of workers and engineers is set up on the western side of a wide, craggy chasm, and a handful of guards stand a lax watch at the edge of camp. They call for Lafayer’s help, and James is still in enough of an entrepreneurial mood that he’s willing to negotiate with the middle-aged priest a fair price for the curing of his poison, but Lafayer agrees to do it for free since they're working with Allar.</p><p></p><p>The sinkhole itself is nearly a mile wide, too long and craggy to circumvent to the north or south, ranging from twenty to fifty feet deep. The bridge is nearly completed, spanning in a slow arch, connecting at the far end with a road that was built over a century ago. While it would have been possible to build a new trade road, the mountains, they learn, are claimed as the territory of various squabbling tribes of Goblins and Trolls, so it’s far easier to just fix one part of the road than build a whole new one.</p><p></p><p>Even though it’s missing a few finishing touches like a guard railing and cobblestones on half of its width, the bridge is definitely sturdy enough to walk across (though it’s still too rough for wagons). As Lafayer performs a cleansing ritual to heal James, they chat with the priest and others in the camp, learning that the actual blessing ceremony will take place in three days, assuming no more monster attacks slow down the schedule. Lafayer has been staying at the bridge instead of in Milbourne because every week or two another Goblin or Troll tribe from the other side of the chasm tries to cross and stop them from finishing construction, since they don’t want people passing through their lands. Whenever they attack, Lafayer wants to be present to heal any injured workers. He has saved many lives so far, and everyone at the camp likes the man.</p><p></p><p>Hearing about the attacks by Goblins and Trolls reminds Harley, James, and Vic of what the dam Goblins at the Eelhold had told them. Apparently the Troll Goblins, a tribe in the area of this chasm, had sent a message claiming they weren’t going to be doing anything impressive any time soon. Since Goblins consider lying a great artform, this cues off the party that the Troll Goblins might be planning a major attack some time soon.</p><p></p><p>Still, there’s no immediate, pressing need to go investigating, and there are a fair number of guards at the camp still, so they rest at the camp for the night. Harley informs Lafayer of the death of Kuiper, and of a pair of caravan guards in the caravan that just arrived at Milbourne. Lafayer promises to attend to their funerals as soon as he’s able to return to his temple.</p><p></p><p>Meanwhile, Nikal mopes that there are no women at the camp for him to impress with his ‘too sexy’ body. Imagine someone snorting out in a fake French accent, “Ho ho ho! Too sexy! Too sexy!” You’ve got Chad as Nikal.</p><p></p><p> </p><p></p><p>The next morning, since nothing has happened during the night, the party sets off to the south to check on Tauster in Thurmaster. They recall that Inzeldrin, an old Green Dragon who lives in the Shreiken Mire south of Thurmaster, had been complaining that her monthly tribute had not been delivered, and so they decide to check out the Mire. Now that everyone is fully healed (and at a bargain price, James reminds them), they return to the barge they got from Kuiper’s farm and ride it downriver to Thurmaster. Once they make sure Tauster is alright, they keep going down the river, into the marshland that is the Shreiken Mire.</p><p></p><p>They wander for half a day, encountering little more than mosquitos. With a little help they got from a butcherer in Thurmaster, they learned where the offerings to Inzeldrin are usually left. Each month they deliver a pig or calf to her, tying it to a steel stake in a relatively dry area of the marsh. They follow the butcherer’s directions, and find the stake around noon-time, with the humidity stifling them. To their surprise, they find a fairly sturdy rope tied to the stake. It doesn’t look like it was cut, so apparently someone or something came by a few days earlier and untied the offering from the rope, instead of just cutting the rope, or eating the calf where it stood. Though it seems unlikely, they admit it’s <em>possible</em> that Inzeldrin might be very gentle with her offerings. Still, it seems more probable that someone stole the offering. James and Harley grumble, displeased that the situation just seems to be getting more complicated.</p><p></p><p>Since it’s been several days at least since the calf was stolen, they only take a little time looking for tracks. When nothing makes itself apparent, they all shrug and row back upstream to Thurmaster. Feeling rather sticky and sweaty from the marsh, they start grumbling, and decide to tell Nikal to stay in Thurmaster and look after Tauster. Once they leave Nikal and start walking, Vic volunteers that he can clean them up. As for Nikal, who is still sweaty and waiting in Thurmaster, Vic shrugs and says the guy’s too strange. But Vic likes Harley and James, so he conjures a haze of mist and rain that washes them and cools them off, proving again how cool Vic is. He even dries them with a snap of his fingers.</p><p></p><p>Cantrips are cool.</p><p></p><p>They get back to Milbourne around dusk, and find that Allar and Bhurisrava have just returned as well. Thus, Bhurisrava gets to tell them what happened in the past two days.</p><p></p><p></p><p><strong>Bhurisrava’s Tale</strong></p><p></p><p>Bhurisrava and Allar hung out at the Eelhold with Shiraz and the dam Goblins for the better part of a day, during which time Allar tried repeatedly to get Bhurisrava off his case. It didn’t work, though, and instead Bhur spent most of his time listening to the Goblins jibber. Their language all sounds like one word, “Geeba,” with a lot of variations. “Geeba geebos geebaba beegabeeb go bee,” and so on.</p><p></p><p>Bhur still has no idea how to say anything in Goblin, but it was fun listening to the little bastards gab in their freaky little language.</p><p></p><p>He also had a chance to learn about the water elemental that lives in the dam. It’s been there for a long time, even since before the Goblins moved in with their ring of water elemental control. Shiraz and Allar aren’t sure why the elemental hangs around, but without the ring it’s a threat to anyone who comes near it. </p><p></p><p>The ring itself acts both as a way to command the elemental, and as a source of water so that the elemental can follow the wearer anywhere. Normally water elementals cannot stray far from a large body of water, but the ring is directly connected to the Elemental Plane of Water, so the elemental can go anywhere the ring-bearer guides it. This intrigues Vic greatly, since all of Vic’s fellow elementalists use rings to connect themselves to the Elemental Plane of Water too. Vic suggests the possibility that the ring might have belonged to another elementalist, years ago. Bhurisrava shrugs, caring less about that than about the fact that with the ring he could have a pet water elemental.</p><p></p><p>Allar, shaking his head, points out that the ring only forces the elemental to obey the letter of the commands, not the spirit. And anyway, Allar only accepts it as a necessary evil, since after dealing with Mind Flayers he has a great aversion to domination and control.</p><p></p><p>Vic shrugs. “Yeah yeah. But I mean, come on. It would be cool to have a pet water elemental.”</p><p></p><p>Allar keeps going, not wanting to get into a long discussion about the elemental. The evening after the Orc caravan attack, Allar and Bhurisrava rode back to the site of the battle, then followed the Orc’s tracks as far as they could, to the Great Rock Dale north of Milbourne. They roamed the area during the evening, then set up camp without a fire near the edge of the dale. They spent the next day scouting the area for signs of Orc activity, and toward dusk they spotted a pair of mounted humans riding in from the south. The humans descended into the dale and met with some Orcs, so Allar and Bhur waited another evening for the humans to emerge. They had to stay a good distance away, too far to hear anything being said.</p><p></p><p>Earlier this same morning, the humans who they saw left the Orc caves and headed east (in the same direction as the Tunda Mountains). Allar and Bhur shadowed them for a while, and then rode up and tried to confront the men. The two humans attacked as soon as they caught sight of Bhurisrava and Allar, and managed to unhorse Bhur and knock him unconscious. Allar took care of the humans, managing to take one prisoner, but forced to kill the other. By the time Bhurisrava regained consciousness, they were almost back to Milbourne.</p><p></p><p>Allar interrogated the human, learning that he was carrying a message between the Goblins in the east and the Orcs in the Great Rock Dale. He says he was working for a wizard named Limoges, and that the wizard has a type of hide-out somewhere in the woods, but he doesn’t know how to get there on his own. He always has met with Limoges or one of the other, higher-ranked mercenaries, at the edge of the Thornwood.</p><p></p><p>Allar turned him over to be kept prisoner in the local jail. He doesn’t think they’re going to get anything else out of him, and Bhurisrava actually seems willing to agree. He still doesn’t like Allar that much and won’t trust him fully, but he admits that Allar did save his life earlier.</p><p></p><p>Allar plans to go talk to Oleane the Druid again, in the Thornwood, to see if they might be able to find out where in the forest this ‘Limoges’ is. </p><p></p><p>Harley and James recall seeing that name before. It was on the treasure map Harley stole . . . err, um, the treasure map Harley ‘bought’ (for free) from some adventurers they saw in Thurmaster. The map had notes of where to find treasure in the Haranshire, and then also this note.</p><p></p><p><span style="color: silver">I know that the object my employer wants is located in the Dale, owned by an Ogre according to the rumors from the Goblins, but my spells cannot detect its exact location, which worries me. Just bring back whatever treasure you find, and if we have time I'll send you out again. Remember, I know how much treasure is out there, so don't try to cheat me.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"> -Limoges</span></p><p><span style="color: silver"></span> </p><p></p><p>That settles it. The party is going to go to Thurmaster and see if they can find the trail of those guys who originally had the map, and Allar is going to go talk to Oleane. They have the trail, and now it should be only a matter of time until they find its source.</p><p></p><p><em>If you just skipped this chapter, the quick synopsis is that James gets healed of the poison and then they go back to Milbourne, where they link up with Bhurisrava and Allar. Bhur and Allar had followed Orc tracks to their source, and then fought some humans who had been negotiating with the Orcs. These humans were working for some wizard called Limoges. Hope you enjoyed the story.</em></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1257, member: 63"] [size=3][b]Chapter Thirteen: Wandering Aimlessly[/b][/size] In this chapter, everyone wanders aimlessly. I’ll keep it short, because it’s kinda bland. Next chapter will be fun, though. If you want a synopsis, it’s at the end of the chapter, in italics. After dealing with the giant spider at Kuiper’s Farm, Harley and Vic help James as they travel east. On the eastern border of the Haranshire, construction has just finished on a bridge that will cross a large chasm. Several decades back the only trade road to the east fell into the chasm, so this bridge should bring prosperity to the region as many more people would have a reason to travel through the land. Harley, James, and Vic head toward the bridge because the only magically-gifted healer in the Haranshire, a priest of Meliska named Lafayer, is at the bridge for the blessing ceremony. James was poisoned by a spider bite, and they want to get him healed as soon as possible. Conveniently, they run into Nikal just as they are about to set off down the Churnette River. Nikal (NPC Elf fighter 4) was another employee of Harlan Smith, the businessman who hired James and Harley to deliver a chest to Tauster. He left Milbourne, where he had been recuperating after the attack by the pseudolithid drone, in hopes of linking up with Harley and James. James, Harley, and Vic are at the dock at the edge of Kuiper’s farm, preparing to sail down the Churnette River as close to the eastern bridge as possible. Nikal just happens to show up on the opposite bank of the river just as the party was about to leave, so they join together. Out of character, the only reason Nikal was there was because Chad, Bhurisrava’s player, wanted to play. In the previous session, Chad hadn’t been able to make it, so we just said that Bhurisrava was tagging along with Allar and being paranoid. However, by the point of this session, Bhur and Allar hadn’t gotten back, so I had to give Chad someone to play. Let me give you a little insight on how Chad plays Nikal. Previously, as an NPC, Nikal was just a little overconfident, a little sexist, and very self-centered. Now, with Chad playing him, Nikal became over-sexed, and developed a snooty French accent. I’m not quite sure why Chad did this, but no one really liked Nikal that much. I had nothing particularly serious planned for the near future, so I just let Chad be silly. And so what happens with Harley, James, Nikal, and Vic? Not much. They go downriver on the boat from Kuiper’s dock, then pull the ship ashore a little short of Thurmaster. James is starting to get sick (though he’s too stubborn to do more than shrug when they ask if he’s okay), so they rush overland toward the Tunda mountains to the east. It is almost sunset when they see the foothills of the Tunda mountains ahead of them. A camp of workers and engineers is set up on the western side of a wide, craggy chasm, and a handful of guards stand a lax watch at the edge of camp. They call for Lafayer’s help, and James is still in enough of an entrepreneurial mood that he’s willing to negotiate with the middle-aged priest a fair price for the curing of his poison, but Lafayer agrees to do it for free since they're working with Allar. The sinkhole itself is nearly a mile wide, too long and craggy to circumvent to the north or south, ranging from twenty to fifty feet deep. The bridge is nearly completed, spanning in a slow arch, connecting at the far end with a road that was built over a century ago. While it would have been possible to build a new trade road, the mountains, they learn, are claimed as the territory of various squabbling tribes of Goblins and Trolls, so it’s far easier to just fix one part of the road than build a whole new one. Even though it’s missing a few finishing touches like a guard railing and cobblestones on half of its width, the bridge is definitely sturdy enough to walk across (though it’s still too rough for wagons). As Lafayer performs a cleansing ritual to heal James, they chat with the priest and others in the camp, learning that the actual blessing ceremony will take place in three days, assuming no more monster attacks slow down the schedule. Lafayer has been staying at the bridge instead of in Milbourne because every week or two another Goblin or Troll tribe from the other side of the chasm tries to cross and stop them from finishing construction, since they don’t want people passing through their lands. Whenever they attack, Lafayer wants to be present to heal any injured workers. He has saved many lives so far, and everyone at the camp likes the man. Hearing about the attacks by Goblins and Trolls reminds Harley, James, and Vic of what the dam Goblins at the Eelhold had told them. Apparently the Troll Goblins, a tribe in the area of this chasm, had sent a message claiming they weren’t going to be doing anything impressive any time soon. Since Goblins consider lying a great artform, this cues off the party that the Troll Goblins might be planning a major attack some time soon. Still, there’s no immediate, pressing need to go investigating, and there are a fair number of guards at the camp still, so they rest at the camp for the night. Harley informs Lafayer of the death of Kuiper, and of a pair of caravan guards in the caravan that just arrived at Milbourne. Lafayer promises to attend to their funerals as soon as he’s able to return to his temple. Meanwhile, Nikal mopes that there are no women at the camp for him to impress with his ‘too sexy’ body. Imagine someone snorting out in a fake French accent, “Ho ho ho! Too sexy! Too sexy!” You’ve got Chad as Nikal. The next morning, since nothing has happened during the night, the party sets off to the south to check on Tauster in Thurmaster. They recall that Inzeldrin, an old Green Dragon who lives in the Shreiken Mire south of Thurmaster, had been complaining that her monthly tribute had not been delivered, and so they decide to check out the Mire. Now that everyone is fully healed (and at a bargain price, James reminds them), they return to the barge they got from Kuiper’s farm and ride it downriver to Thurmaster. Once they make sure Tauster is alright, they keep going down the river, into the marshland that is the Shreiken Mire. They wander for half a day, encountering little more than mosquitos. With a little help they got from a butcherer in Thurmaster, they learned where the offerings to Inzeldrin are usually left. Each month they deliver a pig or calf to her, tying it to a steel stake in a relatively dry area of the marsh. They follow the butcherer’s directions, and find the stake around noon-time, with the humidity stifling them. To their surprise, they find a fairly sturdy rope tied to the stake. It doesn’t look like it was cut, so apparently someone or something came by a few days earlier and untied the offering from the rope, instead of just cutting the rope, or eating the calf where it stood. Though it seems unlikely, they admit it’s [i]possible[/i] that Inzeldrin might be very gentle with her offerings. Still, it seems more probable that someone stole the offering. James and Harley grumble, displeased that the situation just seems to be getting more complicated. Since it’s been several days at least since the calf was stolen, they only take a little time looking for tracks. When nothing makes itself apparent, they all shrug and row back upstream to Thurmaster. Feeling rather sticky and sweaty from the marsh, they start grumbling, and decide to tell Nikal to stay in Thurmaster and look after Tauster. Once they leave Nikal and start walking, Vic volunteers that he can clean them up. As for Nikal, who is still sweaty and waiting in Thurmaster, Vic shrugs and says the guy’s too strange. But Vic likes Harley and James, so he conjures a haze of mist and rain that washes them and cools them off, proving again how cool Vic is. He even dries them with a snap of his fingers. Cantrips are cool. They get back to Milbourne around dusk, and find that Allar and Bhurisrava have just returned as well. Thus, Bhurisrava gets to tell them what happened in the past two days. [b]Bhurisrava’s Tale[/b] Bhurisrava and Allar hung out at the Eelhold with Shiraz and the dam Goblins for the better part of a day, during which time Allar tried repeatedly to get Bhurisrava off his case. It didn’t work, though, and instead Bhur spent most of his time listening to the Goblins jibber. Their language all sounds like one word, “Geeba,” with a lot of variations. “Geeba geebos geebaba beegabeeb go bee,” and so on. Bhur still has no idea how to say anything in Goblin, but it was fun listening to the little bastards gab in their freaky little language. He also had a chance to learn about the water elemental that lives in the dam. It’s been there for a long time, even since before the Goblins moved in with their ring of water elemental control. Shiraz and Allar aren’t sure why the elemental hangs around, but without the ring it’s a threat to anyone who comes near it. The ring itself acts both as a way to command the elemental, and as a source of water so that the elemental can follow the wearer anywhere. Normally water elementals cannot stray far from a large body of water, but the ring is directly connected to the Elemental Plane of Water, so the elemental can go anywhere the ring-bearer guides it. This intrigues Vic greatly, since all of Vic’s fellow elementalists use rings to connect themselves to the Elemental Plane of Water too. Vic suggests the possibility that the ring might have belonged to another elementalist, years ago. Bhurisrava shrugs, caring less about that than about the fact that with the ring he could have a pet water elemental. Allar, shaking his head, points out that the ring only forces the elemental to obey the letter of the commands, not the spirit. And anyway, Allar only accepts it as a necessary evil, since after dealing with Mind Flayers he has a great aversion to domination and control. Vic shrugs. “Yeah yeah. But I mean, come on. It would be cool to have a pet water elemental.” Allar keeps going, not wanting to get into a long discussion about the elemental. The evening after the Orc caravan attack, Allar and Bhurisrava rode back to the site of the battle, then followed the Orc’s tracks as far as they could, to the Great Rock Dale north of Milbourne. They roamed the area during the evening, then set up camp without a fire near the edge of the dale. They spent the next day scouting the area for signs of Orc activity, and toward dusk they spotted a pair of mounted humans riding in from the south. The humans descended into the dale and met with some Orcs, so Allar and Bhur waited another evening for the humans to emerge. They had to stay a good distance away, too far to hear anything being said. Earlier this same morning, the humans who they saw left the Orc caves and headed east (in the same direction as the Tunda Mountains). Allar and Bhur shadowed them for a while, and then rode up and tried to confront the men. The two humans attacked as soon as they caught sight of Bhurisrava and Allar, and managed to unhorse Bhur and knock him unconscious. Allar took care of the humans, managing to take one prisoner, but forced to kill the other. By the time Bhurisrava regained consciousness, they were almost back to Milbourne. Allar interrogated the human, learning that he was carrying a message between the Goblins in the east and the Orcs in the Great Rock Dale. He says he was working for a wizard named Limoges, and that the wizard has a type of hide-out somewhere in the woods, but he doesn’t know how to get there on his own. He always has met with Limoges or one of the other, higher-ranked mercenaries, at the edge of the Thornwood. Allar turned him over to be kept prisoner in the local jail. He doesn’t think they’re going to get anything else out of him, and Bhurisrava actually seems willing to agree. He still doesn’t like Allar that much and won’t trust him fully, but he admits that Allar did save his life earlier. Allar plans to go talk to Oleane the Druid again, in the Thornwood, to see if they might be able to find out where in the forest this ‘Limoges’ is. Harley and James recall seeing that name before. It was on the treasure map Harley stole . . . err, um, the treasure map Harley ‘bought’ (for free) from some adventurers they saw in Thurmaster. The map had notes of where to find treasure in the Haranshire, and then also this note. [COLOR=silver]I know that the object my employer wants is located in the Dale, owned by an Ogre according to the rumors from the Goblins, but my spells cannot detect its exact location, which worries me. Just bring back whatever treasure you find, and if we have time I'll send you out again. Remember, I know how much treasure is out there, so don't try to cheat me. -Limoges [/COLOR] That settles it. The party is going to go to Thurmaster and see if they can find the trail of those guys who originally had the map, and Allar is going to go talk to Oleane. They have the trail, and now it should be only a matter of time until they find its source. [i]If you just skipped this chapter, the quick synopsis is that James gets healed of the poison and then they go back to Milbourne, where they link up with Bhurisrava and Allar. Bhur and Allar had followed Orc tracks to their source, and then fought some humans who had been negotiating with the Orcs. These humans were working for some wizard called Limoges. Hope you enjoyed the story.[/i] [/QUOTE]
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