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Tiefling, Dragonborn : have they gained traction ?
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<blockquote data-quote="Dire Bare" data-source="post: 4776563" data-attributes="member: 18182"><p>No, not at all. A good example is muls, half-dwarves, from Dark Sun. They are an iconic race of the setting and help define the feel of it. If I allow half-dwarves in my home game, am I somehow making it just like Dark Sun? Of course not.</p><p></p><p>I allow anything and everything within the rules into my game. That doesn't make my game world identical to any other, nor does it make a kitchen sink world. I allow dragonborn, but nobody's asked to play one yet and as so they don't exist in my world . . . yet. If and when somebody asks, I'll allow them and I'm not really worried about diluting the purity of my world. Same goes for goliaths, wardens, invokers and other bits too.</p><p></p><p>If I created kingdoms and huge backstories for every race and class in my game that closely mirrored WotC's stuff, then that might start to make my world to look a little unfocused and kitchen-sink-esque . . . but even in that case, so what? I'm not writing novels in this setting, I'm running a table-top game for my friends every other week or so.</p><p></p><p>I've seen closed DM's shut down player ideas often enough in my gaming career, and I find it anti-fun for the most part. I love GMs who are open, because it frees everybody at the table to just relax and have fun! It's only a game afterall!</p><p></p><p>I do draw the line sometimes at player-created classes and races unless I trust the player to come up with something balanced. But I rarely outright say "no", I'd rather work with the player to rework the class or race (or feat or whatever) that to simply ban it.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 4776563, member: 18182"] No, not at all. A good example is muls, half-dwarves, from Dark Sun. They are an iconic race of the setting and help define the feel of it. If I allow half-dwarves in my home game, am I somehow making it just like Dark Sun? Of course not. I allow anything and everything within the rules into my game. That doesn't make my game world identical to any other, nor does it make a kitchen sink world. I allow dragonborn, but nobody's asked to play one yet and as so they don't exist in my world . . . yet. If and when somebody asks, I'll allow them and I'm not really worried about diluting the purity of my world. Same goes for goliaths, wardens, invokers and other bits too. If I created kingdoms and huge backstories for every race and class in my game that closely mirrored WotC's stuff, then that might start to make my world to look a little unfocused and kitchen-sink-esque . . . but even in that case, so what? I'm not writing novels in this setting, I'm running a table-top game for my friends every other week or so. I've seen closed DM's shut down player ideas often enough in my gaming career, and I find it anti-fun for the most part. I love GMs who are open, because it frees everybody at the table to just relax and have fun! It's only a game afterall! I do draw the line sometimes at player-created classes and races unless I trust the player to come up with something balanced. But I rarely outright say "no", I'd rather work with the player to rework the class or race (or feat or whatever) that to simply ban it. [/QUOTE]
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