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Tiefling, Dragonborn : have they gained traction ?
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<blockquote data-quote="I'm A Banana" data-source="post: 4779337" data-attributes="member: 2067"><p>I've come around to the idea that dragon-people fill a comfortable niche. My original idea was too much in my own biases (toward weird races, and away from what I don't like about Dragonborn), but further consideration opened my eyes that there is an appeal for dragon-people (though I still think a PC-dragon would kind of shoehorn in on their territory, I get that dragons aren't necessarily appropriate PCs). </p><p></p><p>I'd still say it's not the Dragonborn or the Tieflings that have "traction" per se, as these concepts existed in gaming before these races. I'd say that tieflings and dragonborn are 4e's way of giving players things they want to play (devil-people and dragon-people). </p><p></p><p>I also say that the most recent edition's creative side seems a little borked -- tieflings and dragonborn both look tremendously goofy to me, and the name "dragonborn" is pretty vile to me. But those are aethetics. It's OK to have dragon-people and devil-people, and those do make sense (well, kind of) in core D&D. They are more "monstrous" races, however, so they won't be appropriate for every high-fantasy setting. </p><p></p><p>Thus, for me, I'm less inclined to play a dragonborn or a tiefling than I was in 3e to play a half-dragon or a tiefling, because everyone's imagination will be filled with eyeless tentacle-haired dinosaur-men and buttock-heads and dragonbewbs and tails that make chairs impossible. </p><p></p><p>I'd still play a different kind of dragon-person (or a dragon) or a different kind of (2e-ified) tiefling, I'm just not partial to their most recent forms.</p><p></p><p>Though that might have more to do with 4e's broadly cartoony (in places) art style and the inability of designers to name things without sounding like two year olds just slamming words together. It's aesthetics. I don't begrudge their existence or their mechanics necessarily.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4779337, member: 2067"] I've come around to the idea that dragon-people fill a comfortable niche. My original idea was too much in my own biases (toward weird races, and away from what I don't like about Dragonborn), but further consideration opened my eyes that there is an appeal for dragon-people (though I still think a PC-dragon would kind of shoehorn in on their territory, I get that dragons aren't necessarily appropriate PCs). I'd still say it's not the Dragonborn or the Tieflings that have "traction" per se, as these concepts existed in gaming before these races. I'd say that tieflings and dragonborn are 4e's way of giving players things they want to play (devil-people and dragon-people). I also say that the most recent edition's creative side seems a little borked -- tieflings and dragonborn both look tremendously goofy to me, and the name "dragonborn" is pretty vile to me. But those are aethetics. It's OK to have dragon-people and devil-people, and those do make sense (well, kind of) in core D&D. They are more "monstrous" races, however, so they won't be appropriate for every high-fantasy setting. Thus, for me, I'm less inclined to play a dragonborn or a tiefling than I was in 3e to play a half-dragon or a tiefling, because everyone's imagination will be filled with eyeless tentacle-haired dinosaur-men and buttock-heads and dragonbewbs and tails that make chairs impossible. I'd still play a different kind of dragon-person (or a dragon) or a different kind of (2e-ified) tiefling, I'm just not partial to their most recent forms. Though that might have more to do with 4e's broadly cartoony (in places) art style and the inability of designers to name things without sounding like two year olds just slamming words together. It's aesthetics. I don't begrudge their existence or their mechanics necessarily. [/QUOTE]
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