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<blockquote data-quote="Fallen Seraph" data-source="post: 4092203" data-attributes="member: 57894"><p>I always rename my races for my campaigns, so it doesn't really bother me that much, since Tiefling is simply just in the context of my games a placeholder for whatever name I shall give them.</p><p></p><p>Same goes with their physical appearance, it is again a placeholder till I decide what physical features they have. </p><p></p><p>For example for my first 4E campaign they are:</p><p></p><p>Tieflings (Nefas): The Nefas began to come into being when the Flux touched the World. These abominations come in many different forms, some subtle others grotesque and disgusting. Many do not live past childhood.</p><p></p><p>Some common traits for Nefas are:</p><p>-All black or white eyes</p><p>-Albino, black or grey skin</p><p>-Webbing</p><p>-Tentacles</p><p>-Extra limbs</p><p>-Extra eyes</p><p>-Tail(s)</p><p>-Reptilian/snake like appearance</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4092203, member: 57894"] I always rename my races for my campaigns, so it doesn't really bother me that much, since Tiefling is simply just in the context of my games a placeholder for whatever name I shall give them. Same goes with their physical appearance, it is again a placeholder till I decide what physical features they have. For example for my first 4E campaign they are: Tieflings (Nefas): The Nefas began to come into being when the Flux touched the World. These abominations come in many different forms, some subtle others grotesque and disgusting. Many do not live past childhood. Some common traits for Nefas are: -All black or white eyes -Albino, black or grey skin -Webbing -Tentacles -Extra limbs -Extra eyes -Tail(s) -Reptilian/snake like appearance [/QUOTE]
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