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Tiered campaigns - running an evil organization out to take over the world!
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<blockquote data-quote="Janx" data-source="post: 2384931" data-attributes="member: 8835"><p>Not a bad idea. I had a similar one, though arranged differently. My idea was to have your normal party of good heroes be your local D&D party. Then, using a forum online, find various non-local players to represent the evil mastermind bad guys or other leaders of the land.</p><p></p><p>The online game would be much as you described, present each player with the current world situation, progress reports on their plans, and options for actions they can take. These would be larger scale actions, most likely, like going to war with the neighboring kingdom, trying to kidnap princesses for ransom, etc. All of these would be resolved by DM fiat or simple dice rolls by DM.</p><p></p><p>The events of the online game would reflect the world events that the local players experience. So the locals experience a micro-scale game (scope=them). The online players experience a macro-scale game (scope=countries/organizations). The online players are effectively generating news and events for the local players to react to. In theory, more ideas will occur due to the extra online players (relieving the DM of some work).</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2384931, member: 8835"] Not a bad idea. I had a similar one, though arranged differently. My idea was to have your normal party of good heroes be your local D&D party. Then, using a forum online, find various non-local players to represent the evil mastermind bad guys or other leaders of the land. The online game would be much as you described, present each player with the current world situation, progress reports on their plans, and options for actions they can take. These would be larger scale actions, most likely, like going to war with the neighboring kingdom, trying to kidnap princesses for ransom, etc. All of these would be resolved by DM fiat or simple dice rolls by DM. The events of the online game would reflect the world events that the local players experience. So the locals experience a micro-scale game (scope=them). The online players experience a macro-scale game (scope=countries/organizations). The online players are effectively generating news and events for the local players to react to. In theory, more ideas will occur due to the extra online players (relieving the DM of some work). Janx [/QUOTE]
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