Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Ties that Bind OOC - Citadel Adbar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSFRumble" data-source="post: 2720164" data-attributes="member: 32191"><p>[sblock]</p><p>Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this are his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald.</p><p></p><p>He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle.</p><p></p><p>Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his “throwing” axes, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too.</p><p></p><p>In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them.</p><p></p><p>On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his “throwing” axes the mark of Clangeddin can again be found.[/sblock]</p><p></p><p>Since it's a long, long description, I'll simply put this here in OOC as a reminder of what is also in the Rogue's Gallery. Also, his backpack is currently resting comfortably on the floor by his chair, whereas his belt pouches obviously hang from his belt, and his map case is attached securely to his belt as well with light mithral chains.</p><p></p><p>His cloak is, at the moment, stowed in his backpack, as he is inside.</p><p></p><p>ADDED: Also, I will leave it up to the DM to see how many charges of magic Bruggin is able to absorb from the wand before Harbromm arrives.</p></blockquote><p></p>
[QUOTE="GSFRumble, post: 2720164, member: 32191"] [sblock] Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this are his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald. He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle. Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his “throwing” axes, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too. In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them. On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his “throwing” axes the mark of Clangeddin can again be found.[/sblock] Since it's a long, long description, I'll simply put this here in OOC as a reminder of what is also in the Rogue's Gallery. Also, his backpack is currently resting comfortably on the floor by his chair, whereas his belt pouches obviously hang from his belt, and his map case is attached securely to his belt as well with light mithral chains. His cloak is, at the moment, stowed in his backpack, as he is inside. ADDED: Also, I will leave it up to the DM to see how many charges of magic Bruggin is able to absorb from the wand before Harbromm arrives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Ties that Bind OOC - Citadel Adbar
Top