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Ties that Bind - Silverymoon (Rogues Gallery)
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<blockquote data-quote="Keia" data-source="post: 2691976" data-attributes="member: 98"><p><span style="font-size: 12px"><strong>Aseir the Windwalker </strong></span><strong>(Aseir Mostana)</strong></p><p><strong>Male Human (Elan) Rogue 8/Fighter 2/Elocater 7/ Psion (Kineticist) 7</strong></p><p><strong>Character level:</strong> 12</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>City:</strong> Memnon</p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 182 lbs</p><p><strong>Hair:</strong> Black goatee only, bald head</p><p><strong>Eyes:</strong> Sky Blue</p><p><strong>Age:</strong> 35</p><p><strong>Experience:</strong> 69,240 (72,000 xps – 2,760 crafting)</p><p></p><p><strong>Str:</strong> 14 (+2) [14 points] </p><p><strong>Dex:</strong> 20 (+5) [16 points, +4 gloves]</p><p><strong>Con:</strong> 16 (+3) [16 points] </p><p><strong>Int:</strong> 25 (+7) [18 points, +3 levels, +4 circlet] </p><p><strong>Wis:</strong> 12 (+1) [12 points] </p><p><strong>Cha:</strong> 10 (+0) [08 points, -2 racial, +4 cloak] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Elan abilities</strong> - -2 Cha, Aberration (no darkvision), medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours).</p><p></p><p><strong>Rogue abilities</strong> - Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge, improved uncanny dodge.</p><p></p><p><strong>Fighter abilities</strong> – Bonus fighter feats (2), armor proficiencies: light, medium and heavy, shield proficiency, martial weapon proficiency.</p><p></p><p><strong>Psion abilities</strong> – Bonus feat (2), discipline (Psychokinesis), manifester level 12 (with Elocater)</p><p></p><p><strong>Elocater abilities</strong> – Scorn earth, Sidestep charge, Opportunistic strike (+4), Dimension step, Flanker, Transporter, Capricious step. </p><p></p><p><strong>Hit Dice:</strong> 6 + 9d6 + 2d10 + 36</p><p><strong>HP:</strong> 92 (6 + 62 + 36 - 12)</p><p><strong>AC:</strong> 19 (+5 Dex + 4 Armor +1 Dodge -1 Flaw)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong><u>Saves</u></strong></p><p>Fortitude +11 [+6.33 base, +3 Con, +2 from cloak]</p><p>Reflex +14 [+7.83 base, +5 Dex, +2 from cloak]</p><p>Willpower +11 [+8.0 base, +1 Wis, +2 from cloak]</p><p></p><p><strong>Save conditionals:</strong> Evasion</p><p></p><p><strong>BAB:</strong> +9 /+4 (9.5/4.5)</p><p><strong>Melee Atk:</strong> +12/+7 (2d4+4/18-20/x2/S, Spirit Strike [<em>Ghost-touch Falchion +1</em>]) </p><p><strong>Ranged Atk:</strong> +15/+15/+10 (1d8+3/19-20/x2/20 ft./P, Wind Spark [<em>Mighty +2 Deep crystal Composite Longbow of Shock +1</em>]) </p><p></p><p><strong>Attack conditionals:</strong> Point blank shot, +4d6 sneak attack, Opportunity Strike +4, Deep Crystal (+2d6)</p><p></p><p><strong><u>Skills</u></strong> (175 pts: 53 Int, 122 classes)</p><p>Autohypnosis +11 [7 ranks, +2 Wis, +2 Synergy (Concentration)]</p><p>Balance +7 [0 ranks, +5 Dex, +2 synergy (tumble)]</p><p>Bluff +5 [5 ranks, -0 Cha]</p><p>Concentration +11 [8 ranks, +3 Con]</p><p>Diplomacy +15 [9 ranks, -0 Cha, +6 synergy (Bluff, Nobility, Sense Motive)]</p><p>Disable Device +20 [11 ranks, +7 Int, +2 Circumstance [tools]]</p><p>Disguise +2 [0 ranks, +0 Cha, +2 synergy (bluff)]</p><p>Gather Information +11 [9 ranks, +0 Cha, +2 synergy (Local)]</p><p>Hide +16 [11 ranks, +5 Dex]</p><p>Intimidate +2 [0 ranks, +0 Cha, +2 synergy (bluff)]</p><p>Jump +4 [0 ranks, +2 Str, +2 synergy (tumble)]</p><p>Knowledge (arcana) +9 [2 ranks, +7 Int]</p><p>Knowledge (history) +17 [10 ranks, +7 Int]</p><p>Knowledge (local-Memnon) +12 [5 ranks, +7 Int]</p><p>Knowledge (nobility) +12 [5 ranks, +7 Int]</p><p>Knowledge (the planes) +9 [2 ranks, +7 Int]</p><p>Knowledge (Psionics) +17 [8 ranks, +7 Int +2 Synergy (Autohypnosis)]</p><p>Listen +11 [10 ranks, +1 Wis]</p><p>Move Silently +16 [11 ranks, +5 Dex]</p><p>Open Lock +8 [1 ranks, +5 Dex, +2 Circumstance (tools)]</p><p>Psicraft +18 [9 ranks, +7 Int, +2 synergy from Knowledge (Psionics)]</p><p>Search +20 [13 ranks, +7 Int]</p><p>Sense Motive +10 [9 ranks, +1 Wis]</p><p>Sleight of Hand +8 [1 rank, +5 Dex, +2 synergy (bluff)]</p><p>Spot +25 [14 ranks, +1 Wis, +10 competence (Eye)]</p><p>Tumble +10 [5 ranks, +5 Dex]</p><p>Use Magic Device +14 [14 ranks, +0 Cha]</p><p></p><p><strong>Feats:</strong></p><p>Dodge - <em>(Flaw bonus)</em></p><p>Mobility - <em>(Flaw bonus)</em></p><p>Point blank shot - <em>(1st level)</em></p><p>Empower psion - <em>(Psion 1st)</em></p><p>Rapid Shot - <em>(3rd level)</em></p><p>Spring attack - <em>(Fighter bonus 1st)</em></p><p>Craft Universal Item - <em>(Psion 5th)</em></p><p>Precise shot - <em>(6th level)</em></p><p>Expanded Knowledge (Psionic Dominate) - <em>(9th level)</em></p><p>Many shot - <em>(Fighter bonus 2nd)</em></p><p>Improved Rapid shot - <em>(12th lvl)</em></p><p></p><p><strong>Flaw:</strong></p><p>Vunerable: -1 penalty to AC</p><p>Frail: -1 hit point per level</p><p></p><p><strong>Languages:</strong> .</p><p></p><p><strong>Power Points Per Day:</strong> 170 = Psion 10th (126) + Int 25 (42) + 2 (race). </p><p></p><p><strong>Powers Known</strong></p><p>Save DC +7 (+8 for Kinetics*)</p><p>1st - <em>defensive precognition, energy ray*, force screeen, inertial armor, offensive precognition.</em></p><p>2nd - <em>control air*, energy missile*, identify, psionic tongues.</em></p><p>3rd - <em>body adjustment, dispel psionics, energy retort*, time hop, touch sight.</em></p><p>4th - <em>correspond, energy ball*, energy adaptation*, inertial barrier*, mind wipe, psionic dominate.</em></p><p>5th - <em>energy current*, plane shift (from class), power resistance, teleport (from class), true seeing.</em></p><p>6th - <em>disintegrate (psionic), dispelling buffer*, overland flight.</em></p><p></p><p><strong>Permanent Powers</strong></p><p>Psionic Darkvision (13th, 8,625 gps), </p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>Wind Spark</strong> <em>Mighty +2 Deep Crystal Composite Longbow of Shock +1</em> (9,575gp)</p><p><strong>Spirit Strike</strong> <em>Ghost Bronze Falchion +1</em> (8,375 gp) </p><p><strong>Kumel’s Gift</strong> <em> Mithral Chain Shirt +1 (2,100 gp) </em></p><p><strong>Third Eye - Aware</strong> (crafted 400 xp, 5,000gp)</p><p><strong>Kineticist’s Collar</strong> <em>Torc of power preservation and a Psionatrix of Psychokinesis </em>(crafted psionatrix part 480 xp, 6,000gp +36,000gp)</p><p><strong>Spirit’s Guard</strong> (<em>vest of resistance +2</em> (4,000gp)</p><p><strong>Calimshan’s Blessing</strong> (<em>hooded cloak of charisma +4</em> (crafted 640 xp, 8,000gp)</p><p><strong>Fingerless Gloves of Dexterity +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Bronze Circlet of Intellect +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Ring of Protection +2</strong> (4,000gps)</p><p><strong>Sandals of Speed</strong> (12,000 gps)</p><p><strong>Wand of CLW</strong> (50 charges) (750 gp)</p><p><strong>Dorje of Detect Psionics</strong> (50 charges) (750 gp)</p><p><strong>Efficient Quiver:</strong> Containing . . . (1,800gp)</p><p> - <em>Arrows (80)</em> (4gp)</p><p> - <em>Arrows of Silver (20)</em> (3gp)</p><p><strong>Power Stones:</strong></p><p> - <em>Body Purification (2)</em> (750gp)</p><p> - <em>Keen Edge (2)</em> (750gp)</p><p> - <em>Skate (4)</em> (100gp)</p><p><strong>Tattoos:</strong></p><p></p><p><strong>Bedroll</strong> 5sp</p><p><strong>Acid (5 flasks)</strong> 50gp</p><p><strong>MW thieves' tools</strong> 100gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Paper (10 sheets)</strong> 4gp</p><p><strong>Ink (two vials)</strong> 16gp</p><p><strong>Inkpen</strong> 1gp</p><p><strong>Trail rations (4 days worth)</strong> 2gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Explorer’s outfit</strong> 0gp</p><p></p><p><strong>Money</strong></p><p>982 gp, 5sp</p><p></p><p><strong>Notes</strong> – Aseir has no idea regarding his Elan heritage.</p><p></p><p><strong>Appearance:</strong> Aseir was once a handsome powerful man . . . that has changed. One would be surprised that Aseir stands 6’1” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder.</p><p></p><p><strong>Personality:</strong> See below. </p><p></p><p><strong>Background:</strong> [sblock]<span style="font-size: 9px">Powerful of mind and spirit, Aseir Mostana quickly rose up the ranks of the Windwalkers in Memnon, a city in Calimshan. The Windwalkers were a specialized group of warriors, trained in the ways of the mind and body. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Aseir, damaging his family relationship, the respect of those beneath him, and darkening his mind.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Enjoying the fruits of his success one evening, Aseir ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Memnon. Aseir, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Aseir anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Memnon, the Windwalkers in particular to them to destroy them – and that was exactly what Aseir had done. Lives were lost . . . and Aseir insisted that it was incompetence on the part of those he sent. To prove his point, Aseir assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Aseir did as Aseir wanted. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The next morning Aseir set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Aseir, he had company - his three young sons. Eager to be part of an adventure, especially one that Aseir had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Aseir met the cabal, seven strong members who were enjoying the company of the last living subordinate that Aseir had sent to their doom. A battle royale took place, Aseir magnificent as always, though the cabal held their own after the initial strike.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A <em>Brain Lock</em> froze Aseir in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Aseir went helplessly mad for a time. With his last moment of consciousness, Aseir remembered the heat of the sun and felt his body burst.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Sometime later Aseir awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Aseir barely made it back to town. No one had an explanation for what happened (though theories persist that Aseir had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Aseir was banished from Memnon for a time, a broken, but wiser man. Aseir wandered for several months, leaving the area of Memnon . . . even the country of Calimshan. He traveled north through Tethyr, north through Amn, north past Balder’s Gate, north through Waterdeep, finally ending his travels in the Silver Marches.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The journey took many years, time was spent in each location, though either visions of his past, people that may have known him, or even the call of the north drove him ever farther from his home. He finally settled in the north-eastern most post of civilization . . . Sundabar. This stone city sheltered Aseir for some time, quite some time before Aseir began to be active again . . . learning to help those in need . . . and discovering more about himself in the process. Years of contemplation, humility, and service returned some of the strength to his limbs and will. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Though even today, more than ten years after his greatest defeat, Aseir was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits, even so far from home.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Recent History</strong></span></p><p><span style="font-size: 9px">Recently, a group of individuals had appealed to Aseir for his assistance. They asked the former Windwalker to deliver a reward to someone who had freed their loved ones from drow slavers. Aseir had heard of the event, not many in Sundabar hadn't, but he was investigating the appearance of a family of ebony griffons that had taken roost a few miles away. This would be a good opportunity to meet the person who freed those who had been oppressed, and perhaps begin again to develop the friendships necessary to truly help those in need. He happily accepted after verifying the truth of those giving the gift and the gift itself as being safe . . . he was from Calimshan, after all.</span>[/sblock]</p><p></p><p><em><strong>Character Progression:</strong></em></p><p>[sblock]<span style="font-size: 9px">1st: Psion / Rogue (12 sp, 6 hp, 1/3 Fort, 2 1/2 Refl, 2 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">2nd: Psion / Rogue (12 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">3rd: Psion / Rogue (12 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">4th: Psion / Rogue (12 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">5th: Psion / Fighter (8 sp, 8 hp, 2 1/2 Fort, 1/3 Refl, 1/2 Will, 1.0 BAB)</span></p><p><span style="font-size: 9px">6th: Rogue / Elocator (13 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">7th: Psion / Elocator (10 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">8th: Rogue / Elocator (13 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">9th: Rogue / Elocator (13 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">10th: Psion / Elocator (11 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px">11th: Fighter / Elocator (10 sp, 7 hp, 1/2 Fort, 1/2 Refl, 1/2 Will, 1.0 BAB)</span></p><p><span style="font-size: 9px">12th: Rogue / Elocator (13 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Starting Summmary <strong>[Psion 7 / Rogue 8 / Fighter 2 / Elocator 7]</strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">13th: Psion / Elocator</span></p><p><span style="font-size: 9px">14th: Rogue / Elocator</span></p><p><span style="font-size: 9px">15th: Rogue / Elocator</span></p><p><span style="font-size: 9px">16th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">17th: Psion / Shadowmind</span></p><p><span style="font-size: 9px">18th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">19th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">20th: Psion / Shadowmind</span></p><p><strong>Final Tally: </strong> Psion 10/ Rogue 13/ Fighter 2 /Elocator 10 /Shadowmind 5[/sblock]</p></blockquote><p></p>
[QUOTE="Keia, post: 2691976, member: 98"] [SIZE=3][b]Aseir the Windwalker [/b][/SIZE][b](Aseir Mostana) Male Human (Elan) Rogue 8/Fighter 2/Elocater 7/ Psion (Kineticist) 7[/b] [b]Character level:[/b] 12 [b]Alignment:[/b] Neutral Good [b]City:[/b] Memnon [b]Height:[/b] 6' 2'' [b]Weight:[/b] 182 lbs [b]Hair:[/b] Black goatee only, bald head [b]Eyes:[/b] Sky Blue [b]Age:[/b] 35 [b]Experience:[/b] 69,240 (72,000 xps – 2,760 crafting) [b]Str:[/b] 14 (+2) [14 points] [b]Dex:[/b] 20 (+5) [16 points, +4 gloves] [b]Con:[/b] 16 (+3) [16 points] [b]Int:[/b] 25 (+7) [18 points, +3 levels, +4 circlet] [b]Wis:[/b] 12 (+1) [12 points] [b]Cha:[/b] 10 (+0) [08 points, -2 racial, +4 cloak] [b][u]Class and Racial Abilities[/u][/b] [b]Elan abilities[/b] - -2 Cha, Aberration (no darkvision), medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours). [b]Rogue abilities[/b] - Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge, improved uncanny dodge. [b]Fighter abilities[/b] – Bonus fighter feats (2), armor proficiencies: light, medium and heavy, shield proficiency, martial weapon proficiency. [b]Psion abilities[/b] – Bonus feat (2), discipline (Psychokinesis), manifester level 12 (with Elocater) [b]Elocater abilities[/b] – Scorn earth, Sidestep charge, Opportunistic strike (+4), Dimension step, Flanker, Transporter, Capricious step. [b]Hit Dice:[/b] 6 + 9d6 + 2d10 + 36 [b]HP:[/b] 92 (6 + 62 + 36 - 12) [b]AC:[/b] 19 (+5 Dex + 4 Armor +1 Dodge -1 Flaw) [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 30ft [b][u]Saves[/u][/b] Fortitude +11 [+6.33 base, +3 Con, +2 from cloak] Reflex +14 [+7.83 base, +5 Dex, +2 from cloak] Willpower +11 [+8.0 base, +1 Wis, +2 from cloak] [b]Save conditionals:[/b] Evasion [b]BAB:[/b] +9 /+4 (9.5/4.5) [b]Melee Atk:[/b] +12/+7 (2d4+4/18-20/x2/S, Spirit Strike [[I]Ghost-touch Falchion +1[/I]]) [b]Ranged Atk:[/b] +15/+15/+10 (1d8+3/19-20/x2/20 ft./P, Wind Spark [[I]Mighty +2 Deep crystal Composite Longbow of Shock +1[/I]]) [b]Attack conditionals:[/b] Point blank shot, +4d6 sneak attack, Opportunity Strike +4, Deep Crystal (+2d6) [b][u]Skills[/u][/b] (175 pts: 53 Int, 122 classes) Autohypnosis +11 [7 ranks, +2 Wis, +2 Synergy (Concentration)] Balance +7 [0 ranks, +5 Dex, +2 synergy (tumble)] Bluff +5 [5 ranks, -0 Cha] Concentration +11 [8 ranks, +3 Con] Diplomacy +15 [9 ranks, -0 Cha, +6 synergy (Bluff, Nobility, Sense Motive)] Disable Device +20 [11 ranks, +7 Int, +2 Circumstance [tools]] Disguise +2 [0 ranks, +0 Cha, +2 synergy (bluff)] Gather Information +11 [9 ranks, +0 Cha, +2 synergy (Local)] Hide +16 [11 ranks, +5 Dex] Intimidate +2 [0 ranks, +0 Cha, +2 synergy (bluff)] Jump +4 [0 ranks, +2 Str, +2 synergy (tumble)] Knowledge (arcana) +9 [2 ranks, +7 Int] Knowledge (history) +17 [10 ranks, +7 Int] Knowledge (local-Memnon) +12 [5 ranks, +7 Int] Knowledge (nobility) +12 [5 ranks, +7 Int] Knowledge (the planes) +9 [2 ranks, +7 Int] Knowledge (Psionics) +17 [8 ranks, +7 Int +2 Synergy (Autohypnosis)] Listen +11 [10 ranks, +1 Wis] Move Silently +16 [11 ranks, +5 Dex] Open Lock +8 [1 ranks, +5 Dex, +2 Circumstance (tools)] Psicraft +18 [9 ranks, +7 Int, +2 synergy from Knowledge (Psionics)] Search +20 [13 ranks, +7 Int] Sense Motive +10 [9 ranks, +1 Wis] Sleight of Hand +8 [1 rank, +5 Dex, +2 synergy (bluff)] Spot +25 [14 ranks, +1 Wis, +10 competence (Eye)] Tumble +10 [5 ranks, +5 Dex] Use Magic Device +14 [14 ranks, +0 Cha] [b]Feats:[/b] Dodge - [I](Flaw bonus)[/I] Mobility - [I](Flaw bonus)[/I] Point blank shot - [I](1st level)[/I] Empower psion - [I](Psion 1st)[/I] Rapid Shot - [I](3rd level)[/I] Spring attack - [I](Fighter bonus 1st)[/I] Craft Universal Item - [I](Psion 5th)[/I] Precise shot - [I](6th level)[/I] Expanded Knowledge (Psionic Dominate) - [I](9th level)[/I] Many shot - [I](Fighter bonus 2nd)[/I] Improved Rapid shot - [I](12th lvl)[/I] [B]Flaw:[/b] Vunerable: -1 penalty to AC Frail: -1 hit point per level [b]Languages:[/b] . [b]Power Points Per Day:[/b] 170 = Psion 10th (126) + Int 25 (42) + 2 (race). [b]Powers Known[/b] Save DC +7 (+8 for Kinetics*) 1st - [I]defensive precognition, energy ray*, force screeen, inertial armor, offensive precognition.[/I] 2nd - [I]control air*, energy missile*, identify, psionic tongues.[/I] 3rd - [I]body adjustment, dispel psionics, energy retort*, time hop, touch sight.[/I] 4th - [I]correspond, energy ball*, energy adaptation*, inertial barrier*, mind wipe, psionic dominate.[/I] 5th - [I]energy current*, plane shift (from class), power resistance, teleport (from class), true seeing.[/I] 6th - [I]disintegrate (psionic), dispelling buffer*, overland flight.[/I] [b]Permanent Powers[/b] Psionic Darkvision (13th, 8,625 gps), [b][u]Equipment[/u][/b] [b]Wind Spark[/b] [I]Mighty +2 Deep Crystal Composite Longbow of Shock +1[/I] (9,575gp) [b]Spirit Strike[/b] [I]Ghost Bronze Falchion +1[/I] (8,375 gp) [b]Kumel’s Gift[/b] [I] Mithral Chain Shirt +1 (2,100 gp) [/I] [b]Third Eye - Aware[/b] (crafted 400 xp, 5,000gp) [b]Kineticist’s Collar[/b] [i]Torc of power preservation and a Psionatrix of Psychokinesis [/i](crafted psionatrix part 480 xp, 6,000gp +36,000gp) [b]Spirit’s Guard[/b] ([i]vest of resistance +2[/i] (4,000gp) [b]Calimshan’s Blessing[/b] ([i]hooded cloak of charisma +4[/i] (crafted 640 xp, 8,000gp) [b]Fingerless Gloves of Dexterity +4[/b] (crafted 640 xp, 8,000gp) [b]Bronze Circlet of Intellect +4[/b] (crafted 640 xp, 8,000gp) [b]Ring of Protection +2[/b] (4,000gps) [b]Sandals of Speed[/b] (12,000 gps) [b]Wand of CLW[/b] (50 charges) (750 gp) [b]Dorje of Detect Psionics[/b] (50 charges) (750 gp) [b]Efficient Quiver:[/b] Containing . . . (1,800gp) - [i]Arrows (80)[/i] (4gp) - [i]Arrows of Silver (20)[/i] (3gp) [b]Power Stones:[/b] - [i]Body Purification (2)[/i] (750gp) - [i]Keen Edge (2)[/i] (750gp) - [i]Skate (4)[/i] (100gp) [b]Tattoos:[/b] [b]Bedroll[/b] 5sp [b]Acid (5 flasks)[/b] 50gp [b]MW thieves' tools[/b] 100gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Paper (10 sheets)[/b] 4gp [b]Ink (two vials)[/b] 16gp [b]Inkpen[/b] 1gp [b]Trail rations (4 days worth)[/b] 2gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [b]Money[/b] 982 gp, 5sp [B]Notes[/B] – Aseir has no idea regarding his Elan heritage. [b]Appearance:[/b] Aseir was once a handsome powerful man . . . that has changed. One would be surprised that Aseir stands 6’1” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder. [b]Personality:[/b] See below. [b]Background:[/b] [sblock][size=1]Powerful of mind and spirit, Aseir Mostana quickly rose up the ranks of the Windwalkers in Memnon, a city in Calimshan. The Windwalkers were a specialized group of warriors, trained in the ways of the mind and body. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Aseir, damaging his family relationship, the respect of those beneath him, and darkening his mind. Enjoying the fruits of his success one evening, Aseir ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Memnon. Aseir, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Aseir anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Memnon, the Windwalkers in particular to them to destroy them – and that was exactly what Aseir had done. Lives were lost . . . and Aseir insisted that it was incompetence on the part of those he sent. To prove his point, Aseir assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Aseir did as Aseir wanted. The next morning Aseir set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Aseir, he had company - his three young sons. Eager to be part of an adventure, especially one that Aseir had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Aseir met the cabal, seven strong members who were enjoying the company of the last living subordinate that Aseir had sent to their doom. A battle royale took place, Aseir magnificent as always, though the cabal held their own after the initial strike. The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A [i]Brain Lock[/i] froze Aseir in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Aseir went helplessly mad for a time. With his last moment of consciousness, Aseir remembered the heat of the sun and felt his body burst. Sometime later Aseir awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Aseir barely made it back to town. No one had an explanation for what happened (though theories persist that Aseir had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident). His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Aseir was banished from Memnon for a time, a broken, but wiser man. Aseir wandered for several months, leaving the area of Memnon . . . even the country of Calimshan. He traveled north through Tethyr, north through Amn, north past Balder’s Gate, north through Waterdeep, finally ending his travels in the Silver Marches. The journey took many years, time was spent in each location, though either visions of his past, people that may have known him, or even the call of the north drove him ever farther from his home. He finally settled in the north-eastern most post of civilization . . . Sundabar. This stone city sheltered Aseir for some time, quite some time before Aseir began to be active again . . . learning to help those in need . . . and discovering more about himself in the process. Years of contemplation, humility, and service returned some of the strength to his limbs and will. Though even today, more than ten years after his greatest defeat, Aseir was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits, even so far from home. [b]Recent History[/b] Recently, a group of individuals had appealed to Aseir for his assistance. They asked the former Windwalker to deliver a reward to someone who had freed their loved ones from drow slavers. Aseir had heard of the event, not many in Sundabar hadn't, but he was investigating the appearance of a family of ebony griffons that had taken roost a few miles away. This would be a good opportunity to meet the person who freed those who had been oppressed, and perhaps begin again to develop the friendships necessary to truly help those in need. He happily accepted after verifying the truth of those giving the gift and the gift itself as being safe . . . he was from Calimshan, after all.[/size][/sblock] [I][B]Character Progression:[/B][/I] [sblock][SIZE=1]1st: Psion / Rogue (12 sp, 6 hp, 1/3 Fort, 2 1/2 Refl, 2 1/2 Will, .75 BAB) 2nd: Psion / Rogue (12 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 3rd: Psion / Rogue (12 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 4th: Psion / Rogue (12 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 5th: Psion / Fighter (8 sp, 8 hp, 2 1/2 Fort, 1/3 Refl, 1/2 Will, 1.0 BAB) 6th: Rogue / Elocator (13 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 7th: Psion / Elocator (10 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 8th: Rogue / Elocator (13 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 9th: Rogue / Elocator (13 sp, 4 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 10th: Psion / Elocator (11 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) 11th: Fighter / Elocator (10 sp, 7 hp, 1/2 Fort, 1/2 Refl, 1/2 Will, 1.0 BAB) 12th: Rogue / Elocator (13 sp, 5 hp, 1/3 Fort, 1/2 Refl, 1/2 Will, .75 BAB) Starting Summmary [B][Psion 7 / Rogue 8 / Fighter 2 / Elocator 7][/B] 13th: Psion / Elocator 14th: Rogue / Elocator 15th: Rogue / Elocator 16th: Rogue / Shadowmind 17th: Psion / Shadowmind 18th: Rogue / Shadowmind 19th: Rogue / Shadowmind 20th: Psion / Shadowmind[/SIZE] [B]Final Tally: [/B] Psion 10/ Rogue 13/ Fighter 2 /Elocator 10 /Shadowmind 5[/sblock] [/QUOTE]
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