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<blockquote data-quote="GlassEye" data-source="post: 5765472" data-attributes="member: 40413"><p>That inconsistency is unfair to players. One GM allows characters to level as soon as encounter & time xp gives them enough xp to do so; another allows leveling but only under certain conditions; and still another doesn't allow it until the end of the adventure.</p><p></p><p>I personally prefer to play under the first. I am currently playing under the second in one game here but I'm fairly sure I don't like that method; I have a character that will in all likelihood reach 3rd level before ever being allowed to use a number of his 2nd level abilities. If a GM told me I couldn't apply time xp until the end of the adventure I would find another adventure to play in. At the least, time xp should be applied at the completion of every encounter and GMs should have the flexibility to adjust their adventure as needed.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5765472, member: 40413"] That inconsistency is unfair to players. One GM allows characters to level as soon as encounter & time xp gives them enough xp to do so; another allows leveling but only under certain conditions; and still another doesn't allow it until the end of the adventure. I personally prefer to play under the first. I am currently playing under the second in one game here but I'm fairly sure I don't like that method; I have a character that will in all likelihood reach 3rd level before ever being allowed to use a number of his 2nd level abilities. If a GM told me I couldn't apply time xp until the end of the adventure I would find another adventure to play in. At the least, time xp should be applied at the completion of every encounter and GMs should have the flexibility to adjust their adventure as needed. [/QUOTE]
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