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<blockquote data-quote="jkason" data-source="post: 5765637" data-attributes="member: 2710"><p>Quoted together since I think my question here is a combination of both. In "Expansion," I seem to recall the GM having to do a lot of "you would have been level x here," and having to re-calculate tbx several times because of it. In the case of tbx granted at the end of an adventure, do we retcon leveling for tbx purposes? It seemed like that was what was happening there, and from my perspective, it seemed like far more work than doling out the time xp around the time it would level the character, whether or not the GM allows the leveling to take effect (which I think is an entirely separate issue, and not what I thought we were discussing)</p><p></p><p></p><p></p><p>Is everyone posting lazily, or are there perhaps people in that adventure who are stalled waiting for other party members to respond? I know I've been in that situation before (and I'm sure I've caused, for that matter). As I recall it, one of the arguments for tbx was to help someone who might normally be a faster poster when stuck in a game with slow posters. They still generally don't earn xp nearly as quickly as if they moved efficiently through encounters, but it at least helps them feel like they aren't as stuck as it's clear you feel the game is.</p><p></p><p></p><p>I was under the impression that the discussion here was more about when and how tbx can be awarded, and less about mid-adventure leveling. I think the latter has been decided for a while: you GM dictates when you can or can't take any levelling your xp has earned you. And I'm more than fine with that. </p><p></p><p>I think part of what may have gotten the ball rolling here was the impression that the GM in the game had given out the tbx, and was overruled by the judge because tbx weren't allowed. Personally, when I saw DC's post in the approval thread, I got worried I'd been doing it all wrong in my own game and my players might be penalized for it. That sparked a discusion in an effort to clarify how it all works in the future so there would be less confusion and adjusted awards. From my perspective, having an open debate on the topic would ideally lead to less work in the future, since there would be fewer gray areas.</p></blockquote><p></p>
[QUOTE="jkason, post: 5765637, member: 2710"] Quoted together since I think my question here is a combination of both. In "Expansion," I seem to recall the GM having to do a lot of "you would have been level x here," and having to re-calculate tbx several times because of it. In the case of tbx granted at the end of an adventure, do we retcon leveling for tbx purposes? It seemed like that was what was happening there, and from my perspective, it seemed like far more work than doling out the time xp around the time it would level the character, whether or not the GM allows the leveling to take effect (which I think is an entirely separate issue, and not what I thought we were discussing) Is everyone posting lazily, or are there perhaps people in that adventure who are stalled waiting for other party members to respond? I know I've been in that situation before (and I'm sure I've caused, for that matter). As I recall it, one of the arguments for tbx was to help someone who might normally be a faster poster when stuck in a game with slow posters. They still generally don't earn xp nearly as quickly as if they moved efficiently through encounters, but it at least helps them feel like they aren't as stuck as it's clear you feel the game is. I was under the impression that the discussion here was more about when and how tbx can be awarded, and less about mid-adventure leveling. I think the latter has been decided for a while: you GM dictates when you can or can't take any levelling your xp has earned you. And I'm more than fine with that. I think part of what may have gotten the ball rolling here was the impression that the GM in the game had given out the tbx, and was overruled by the judge because tbx weren't allowed. Personally, when I saw DC's post in the approval thread, I got worried I'd been doing it all wrong in my own game and my players might be penalized for it. That sparked a discusion in an effort to clarify how it all works in the future so there would be less confusion and adjusted awards. From my perspective, having an open debate on the topic would ideally lead to less work in the future, since there would be fewer gray areas. [/QUOTE]
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